porkman, neutral male redguardian Priest -------------- +..d.........| |.d..........| |............| |......f@....| --------+----- [Porkman the Aspirant] St10 Dx10 Co9 In8 Wi17 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1330 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: warning You could not have this property intrinsically: quad attacks Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 27 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 66% Amulet drop chance was reduced to 92% Implant drop chance was reduced to 89% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 53% Tool drop chance was reduced to 88% Monster death drops spawned with only 97% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: form V (Shien) The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: morning star (turn 15) The following skill became untrainable if you tried to train it too early: dagger (turn 1344) The following skill became untrainable after a while: spirituality (turn 31761) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 16990) Sticky curses were more common by 19% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36855 Monster spawn increase reached its maximum at turn 171637 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3484372 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: ghost (freq bonus 4) The monster species that spawned more often: doom fire (freq bonus 14) The monster species that spawned more often: porter mimic (freq bonus 8) The monster species that spawned more often: Marianne (freq bonus 48) The monster species that spawned more often: normal dwarf (freq bonus 27) The monster species that spawned more often: iphrait sultan (freq bonus 5) The monster species that spawned more often: master blood dragon (freq bonus 56) The monster species that spawned more often: boohooing industry (freq bonus 33) The monster species that spawned more often: aureolin mushroom (freq bonus 32) The monster species that spawned more often: wooden warp patch (freq bonus 21) The monster species that spawned more often: wet area nymph (freq bonus 24) The monster species that spawned more often: Larissa (freq bonus 48) The monster species that spawned more often: chaos evilist (freq bonus 28) The monster species that spawned more often: opal fungus (freq bonus 20) The monster species that spawned more often: dark russian girl (freq bonus 44) The monster species that spawned more often: rotated shaman (freq bonus 10) The monster species that spawned more often: castah grue (freq bonus 14) The monster species that spawned more often: sophistry leaseholder (freq bonus 22) The monster species that spawned more often: Alexia's soft sneaker (freq bonus 40) The monster species that spawned more often: nepto (freq bonus 18) The monster species that spawned more often: attainting handicapper (freq bonus 12) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 8) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster species that never randomly spawned: sucker force patch The monster species that never randomly spawned: gaurrog The monster species that never randomly spawned: chaos sister The monster species that never randomly spawned: multi-hued hound The monster species that never randomly spawned: arch-troll The monster species that never randomly spawned: harpy The monster species that never randomly spawned: irresistible force fungus The monster species that never randomly spawned: incoming tribunate The monster species that never randomly spawned: wild own The monster species that never randomly spawned: +4 gmd cutoff The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 20) The RNG hath decreed that this item was generated more often: long pointy heels (worn-out sneakers, freq bonus 16) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 17) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 24) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 12) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 13) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 9) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 11) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 11) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 3) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: tarmustrokingnora stone (gray) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: underlayer trap (freq bonus 2) Trap randomization happened for 1 in 371 traps Next attribute increase check would have come at turn 2355 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bowditch, Peabody and Rothchild Your deity was Peabody The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1451) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (I REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) scroll of mana (REDUC ENEMY POWER BY COQUETRY) scroll of phase door (LKJHOIUNJOKASH EM EXTENDED GIBBERISH) scroll of standard id (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) scroll of cure (0UTROSP3CTIVE) * scroll of extra healing (DOGO FUTSF) * scroll of greater mana restoration (PRIRUTSENIE) Spellbooks spellbook of healing (doorstopping) spellbook of resist poison (venerable) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.