porkman, neutral male redguardian Priest ---------- |........| |.$......| +.....f@.| |........| |........| | #......| -------- [Porkman the Aspirant] St9 Dx7 Co10 In3 Wi12 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1280 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: improved vision Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 40 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 10 Scroll drop chance was reduced to 82% Ring drop chance was reduced to 78% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 87% Tool drop chance was reduced to 85% Food drop chance was reduced to 84% The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: attack spells (turn 4) The following skill became untrainable if you tried to train it too early: implants (turn 100) The following skill became untrainable after a while: lance (turn 11606) The following skill couldn't be trained before a certain turn number is reached: axe (turn 26565) Heavy curses were more common by 43% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35838 Monster spawn increase reached its maximum at turn 140522 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2463139 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: trapper or lurker above (freq bonus 6) The monster species that spawned more often: Olog-hai lunatic (freq bonus 24) The monster species that spawned more often: +2 gmd barricade (freq bonus 18) The monster species that spawned more often: undead chevalier (freq bonus 36) The monster species that spawned more often: persuaded adequacy (freq bonus 16) The monster species that spawned more often: big iguana (freq bonus 20) The monster species that spawned more often: silver seraphon (freq bonus 108) The monster species that spawned more often: mulcting bustard (freq bonus 32) The monster species that spawned more often: ostracism preestimating coucher (freq bonus 7) The monster species that spawned more often: Purgatory Dude (freq bonus 11) The monster species that spawned more often: wapiti newest coopting polkaing (freq bonus 8) The monster species that spawned more often: upgraded secret car (freq bonus 60) The monster species that spawned more often: porter block colony (freq bonus 14) The monster species that spawned more often: stoergenoise (freq bonus 32) The monster species that spawned more often: radioactive woman (freq bonus 48) The monster species that spawned more often: hydroelectricity condensed (freq bonus 39) The monster species that spawned more often: bramble force fungus (freq bonus 48) The monster species that spawned more often: undead jedi (freq bonus 16) The monster species that spawned more often: real wort (freq bonus 16) The monster species that spawned more often: challenging ostrich (freq bonus 7) The monster species that spawned more often: shady missingno (freq bonus 18) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 4) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 3) The monster species that never randomly spawned: scuffed uncompromisingly The monster species that never randomly spawned: force leprechaun The monster species that never randomly spawned: Sarah's soft sneaker The monster species that never randomly spawned: reinvestigation knighted The monster species that never randomly spawned: Mandarina's lady shoe The monster species that never randomly spawned: revolutionist outlaying overshadowing The monster species that never randomly spawned: highway cattle The monster species that never randomly spawned: barb warp patch The monster species that never randomly spawned: crabbily catechumen The monster species that never randomly spawned: unmuffling beauish The monster class that more likely to generate with musable stuff: troll The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: steal degrade stone (gray) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 7) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 8) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: life saving stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 8) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 10) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 15) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 8) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 6) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 62) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: anticall cloak (cursed called cloak) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 3) Trap randomization happened for 1 in 181 traps Next attribute increase check would have come at turn 139 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having stunnopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Elronnd, Dion Nicolaas and marvin Your deity was Dion Nicolaas The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of destroy armor (SONIC VALHOG 3 AND KNUCKLES) scroll of healing (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of mana (EAT FRUIT FASTLY) scroll of phase door (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of standard id (VOMIT TO MELT ENEMY) scroll of cure (GARVEN DEH) * scroll of extra healing (ABRA KA DABRA) * scroll of greater mana restoration (ITS ALL MINE) Spellbooks spellbook of healing (wrath) spellbook of detect food (colorful) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.