porkman, neutral male redguardian Priest --------- #..rr@... |.r..f..| |.......| --------- [Porkman the Aspirant] St6 Dx9 Co7 In4 Wi13 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/990 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 158 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 41 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 51% Wand drop chance was reduced to 66% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 98% Tool drop chance was reduced to 93% Food drop chance was reduced to 90% The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 97) The following skill became untrainable if you tried to train it too early: occult spells (turn 1782) The following skill became untrainable after a while: martial arts (turn 51399) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 52371) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14398 Monster spawn increase reached its maximum at turn 56007 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 390336 The monster class that cannot be genocided was human or elf Today, this monster class was always generated invisible: imp or minor demon The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: stained glass golem (freq bonus 15) The monster species that spawned more often: ahimsa freezing (freq bonus 9) The monster species that spawned more often: mist giant (freq bonus 18) The monster species that spawned more often: lulu ass (freq bonus 5) The monster species that spawned more often: unreal fungus (freq bonus 18) The monster species that spawned more often: Idiot Brain (freq bonus 12) The monster species that spawned more often: wooden force fungus (freq bonus 20) The monster species that spawned more often: crypt lich (freq bonus 8) The monster species that spawned more often: leprechaun groupie (freq bonus 28) The monster species that spawned more often: amendment craal (freq bonus 20) The monster species that spawned more often: adult blood dragon (freq bonus 72) The monster species that spawned more often: disintegration kobold (freq bonus 10) The monster species that spawned more often: fruit flyler (freq bonus 54) The monster species that spawned more often: teal growth (freq bonus 10) The monster species that spawned more often: randomizing dotingly (freq bonus 112) The monster species that spawned more often: intelligent smasher (freq bonus 18) The monster species that spawned more often: charmeleon (freq bonus 18) The monster species that spawned more often: stye shiva acquisition (freq bonus 30) The monster species that spawned more often: null warp fungus (freq bonus 12) The monster species that spawned more often: unsoundly muckiest (freq bonus 12) The monster trait that was more common: monsters that squawk (freq bonus 12) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 3) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 3) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster species that never randomly spawned: grimer The monster species that never randomly spawned: giant bear The monster species that never randomly spawned: giant octopus The monster species that never randomly spawned: watercaul The monster species that never randomly spawned: ancient italian The monster species that never randomly spawned: dire cocktypus The monster species that never randomly spawned: rogue hireling The monster species that never randomly spawned: heqet The monster species that never randomly spawned: acidic warp patch The monster species that never randomly spawned: cyan spore The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: pet AI stone (gray) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 23) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 14) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 7) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 11) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 7) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 37) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 2) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 7) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 11) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 11) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 7) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 27) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: movemork stone (gray) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this trap was always invisible: anastasia trap The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 4) Trap randomization happened for 1 in 162 traps Next attribute increase check would have come at turn 1080 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having quad attacks (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Menelaos The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of create monster (STIFFEN BODY TO ADD POWER) scroll of healing (STUFF WEIGH WAY TOO MUCH) scroll of mana (LET ME VOTE LET ME VOTE LET ME VOTE) scroll of phase door (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) scroll of standard id (ASHPD) scroll of cure (DUVESSA SIFMUNA SAMANTHA) * scroll of extra healing (YASD GUARANTEED OR YOUR MONEY BACK) * scroll of greater mana restoration (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) Spellbooks spellbook of healing (blowing) spellbook of sleep (memorial) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.