porkman, neutral male redguardian Priest ----------- ---.------------ |..........................| +..........................| |..................@d......| |..........................| ---------------------------- [Porkman the Aspirant] St9 Dx15 Co12 In9 Wi9 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1440 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: psi resistance You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 43 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 53% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 29% Tool drop chance was reduced to 92% Food drop chance was reduced to 86% Monster death drops spawned with only 92% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: attack spells (turn 102) The following skill became untrainable if you tried to train it too early: polymorphing (turn 2465) The following skill became untrainable after a while: techniques (turn 47995) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 37075) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75821 Monster spawn increase reached its maximum at turn 256069 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1554112 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: rust monster or disenchanter (freq bonus 5) The monster species that spawned more often: infection spreadmaster (freq bonus 12) The monster species that spawned more often: occluding geometrically cloudy (freq bonus 11) The monster species that spawned more often: predator hellcat (freq bonus 21) The monster species that spawned more often: suppler tattletale autopsic gushy (freq bonus 24) The monster species that spawned more often: aerologist misruling (freq bonus 33) The monster species that spawned more often: huge pile of evasive coins (freq bonus 6) The monster species that spawned more often: headphone penis (freq bonus 40) The monster species that spawned more often: fumet militating dedicated plywood (freq bonus 12) The monster species that spawned more often: antechamber signifier stonewall vindicated (freq bonus 18) The monster species that spawned more often: Maurah (freq bonus 18) The monster species that spawned more often: lesser black reaver (freq bonus 33) The monster species that spawned more often: A'salom (freq bonus 24) The monster species that spawned more often: wererat (freq bonus 21) The monster species that spawned more often: testified convey (freq bonus 14) The monster species that spawned more often: inka torturemaster (freq bonus 48) The monster species that spawned more often: anathematizing medicament (freq bonus 7) The monster species that spawned more often: developmentally rosary (freq bonus 10) The monster species that spawned more often: void sphere (freq bonus 84) The monster species that spawned more often: strip mine hawk (freq bonus 7) The monster species that spawned more often: young blood dragon (freq bonus 18) The monster trait that was more common: monsters that count as vampire (freq bonus 3) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 12) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster species that never randomly spawned: twin noritta The monster species that never randomly spawned: pinnacled bayberry zinger The monster species that never randomly spawned: matador quietism The monster species that never randomly spawned: ball lightning The monster species that never randomly spawned: unlocated demagogic The monster species that never randomly spawned: elf-harlot The monster species that never randomly spawned: deceiving force patch The monster species that never randomly spawned: Nataliya's wedge sandal The monster species that never randomly spawned: street thug The monster species that never randomly spawned: snow woman The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 9) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 16) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 9) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 2) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 6) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 30) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 96) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: horror trap (freq bonus 2) Trap randomization happened for 1 in 397 traps Next attribute increase check would have come at turn 60 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from drunken boxing (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of upper bull, type of ice block and water puddle Your deity was type of ice block The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (346) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of identify (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of healing (AHORA HE ENCONTRADO MUNICIONES) scroll of mana (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) scroll of phase door (SLIPPAGE 2DOT0) scroll of standard id (BINAURAL BEATS BY DRE) scroll of cure (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) * scroll of extra healing (DESU SENPAI FAMY) * scroll of greater mana restoration (ROT THIRTEEN EBG GUVEGRRA) Spellbooks spellbook of healing (indexed) spellbook of resist poison (dog eared) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.