porkman, neutral male redguardian Priest -------- ------- |.....@........| |.....d......... ..... |.............b| |...$........... |..............| |..............| |..............| ---------------- [Porkman the Aspirant] St13 Dx10 Co12 In6 Wi16 Ch11 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1610 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: teleport control You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 92 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 90% chance Wand drop chance was reduced to 99% Implant drop chance was reduced to 89% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 72% Food drop chance was reduced to 61% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 1) The following skill became untrainable if you tried to train it too early: short sword (turn 35) The following skill became untrainable after a while: implants (turn 48829) The following skill couldn't be trained before a certain turn number is reached: implants (turn 23560) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37695 Monster spawn increase reached its maximum at turn 215385 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2954430 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: mummy (freq bonus 3) The monster species that spawned more often: ftp demon (freq bonus 6) The monster species that spawned more often: master permamimic (freq bonus 36) The monster species that spawned more often: werepanther (freq bonus 20) The monster species that spawned more often: Yumi Saotome (freq bonus 14) The monster species that spawned more often: alien spore (freq bonus 96) The monster species that spawned more often: nebule dehydrogenation (freq bonus 12) The monster species that spawned more often: rubbernecked weigh (freq bonus 18) The monster species that spawned more often: coded wont (freq bonus 24) The monster species that spawned more often: snow golem (freq bonus 12) The monster species that spawned more often: will-o'-teh-wisp (freq bonus 5) The monster species that spawned more often: satan's mummy (freq bonus 32) The monster species that spawned more often: rookier haltered (freq bonus 20) The monster species that spawned more often: farting king (freq bonus 15) The monster species that spawned more often: euphony dispelled phrenologic unchilled unscrambling (freq bonus 20) The monster species that spawned more often: mister vain (freq bonus 12) The monster species that spawned more often: blast eye (freq bonus 5) The monster species that spawned more often: subatomic squatted (freq bonus 30) The monster species that spawned more often: quaestor (freq bonus 24) The monster species that spawned more often: ice animal (freq bonus 32) The monster species that spawned more often: hangar dwelled (freq bonus 21) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 1) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster species that never randomly spawned: medium execute deathtrap congressmen spouter The monster species that never randomly spawned: djY?'ZdE"dD9C2DY;'0"#y3 The monster species that never randomly spawned: snark The monster species that never randomly spawned: rabbit The monster species that never randomly spawned: tundra clan The monster species that never randomly spawned: aqua regia golem The monster species that never randomly spawned: dutch girl The monster species that never randomly spawned: Olog-hai spellcaster The monster species that never randomly spawned: aerofoil uncompartmentalize The monster species that never randomly spawned: Aobe The monster class that always generated with extra speed: piercer The monster class that more likely to generate with musable stuff: kobold The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 12) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 9) The RNG hath decreed that this item was generated more often: violet beauty heels (orgasm pumps, freq bonus 7) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 185) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 17) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 20) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 10) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 2) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 6) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 3) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 13) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this trap was always invisible: satan trap The RNG hath decreed that this trap was generated more often: nurse trap (freq bonus 8) Trap randomization happened for 1 in 984 traps Next attribute increase check would have come at turn 913 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having automatic searching (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Raiden The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (113) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of charging (HASH EM EXTENDED CRYPTOGRAPHY CONFERENCE) scroll of healing (WAWAE EHA) scroll of mana (SABAOTH) scroll of phase door (BOEHMIMIC) scroll of standard id (STUPIDAMY) scroll of cure (MIRIAM LIKES TO STOMP TOES WITH HER HEELS) * scroll of extra healing (COUNTRY ON ALL FOUR COLUMNS) * scroll of greater mana restoration (NETHACK 360 APPEARED IN DECEMBER 2015) Spellbooks spellbook of healing (encrypted) spellbook of sleep (left-handed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.