porkman, neutral male redguardian Priest --------- |...\...+ |.......| |......@+ |.....(d| - ------- [Porkman the Aspirant] St9 Dx11 Co11 In6 Wi17 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1360 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: burnopathy You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 226 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 32 Implant identification only worked 1 times out of 28 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 42% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 37% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 46% Armor drop chance was reduced to 99% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: techniques (turn 1) The following skill became untrainable if you tried to train it too early: sling (turn 3360) The following skill became untrainable after a while: hammer (turn 41895) The following skill couldn't be trained before a certain turn number is reached: dart (turn 41263) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 11643 Monster spawn increase reached its maximum at turn 101341 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 565800 The monster class that cannot be genocided was major demon The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: noxious stalk (freq bonus 4) The monster species that spawned more often: highschool eel (freq bonus 54) The monster species that spawned more often: null fungus (freq bonus 12) The monster species that spawned more often: radiance pardonably disconcertment (freq bonus 3) The monster species that spawned more often: VAX (freq bonus 9) The monster species that spawned more often: dimmer lich (freq bonus 16) The monster species that spawned more often: grey reaver (freq bonus 9) The monster species that spawned more often: normal elemental (freq bonus 24) The monster species that spawned more often: amorphous elemental (freq bonus 36) The monster species that spawned more often: Lisa's high-heeled sandal (freq bonus 30) The monster species that spawned more often: unavoidably quake (freq bonus 12) The monster species that spawned more often: gore fungus (freq bonus 30) The monster species that spawned more often: blink mold (freq bonus 6) The monster species that spawned more often: billhook sleepily (freq bonus 36) The monster species that spawned more often: emerged unkingly (freq bonus 8) The monster species that spawned more often: hc bitch (freq bonus 8) The monster species that spawned more often: hungry mold (freq bonus 96) The monster species that spawned more often: domestic giant (freq bonus 3) The monster species that spawned more often: randomisator vortex (freq bonus 6) The monster species that spawned more often: stoning sphere (freq bonus 4) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 5) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 7) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 4) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 8) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 3) The monster species that never randomly spawned: zombie bee The monster species that never randomly spawned: wheater The monster species that never randomly spawned: giant mole cricket The monster species that never randomly spawned: Tsi-puff, Selenite Professor The monster species that never randomly spawned: varicolored purulently queerish The monster species that never randomly spawned: indulgent offspring underbred The monster species that never randomly spawned: blank star The monster species that never randomly spawned: deicidal reoccurred The monster species that never randomly spawned: man of Harad The monster species that never randomly spawned: green slame The RNG hath decreed that this item was never generated: evil variant stone (gray) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 37) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 11) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 17) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 41) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 8) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 4) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 8) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 4) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 5) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 8) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 10) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 15) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 46) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 52) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: bright cyan beauties (plof heels) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: choiceless trap (freq bonus 2) Trap randomization happened for 1 in 191 traps Next attribute increase check would have come at turn 625 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having burnopathy (0) You were prevented from using the force like a real jedi (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Raiden The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1189) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of punishment (SPAMCATCHMAIL AT GMX DOT DE) scroll of healing (SUKI TOKIMEKI TO KISS) scroll of mana (LENS ALITUS) scroll of phase door (EXIT IN THE GAY DIRECTION OF TRAVEL) scroll of standard id (DEATH TO CLEANERS) scroll of cure (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT) * scroll of extra healing (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) * scroll of greater mana restoration (BURKINI FASO) Spellbooks spellbook of healing (thorny) spellbook of detect food (magenta) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.