porkman, neutral male redguardian Priest ---.-------- |..........| .........d.| |.......@d.| ------------ [Porkman the Aspirant] St7 Dx10 Co11 In9 Wi17 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1290 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: double attacks You could not have this property intrinsically: telepathy Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 93% Implant drop chance was reduced to 84% Potion drop chance was reduced to 98% Tool drop chance was reduced to 84% Monster death drops spawned with only 92% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: bow (turn 112) The following skill became untrainable if you tried to train it too early: healing spells (turn 744) The following skill became untrainable after a while: petkeeping (turn 10795) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 32403) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35219 Monster spawn increase reached its maximum at turn 280825 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5744259 The monster class that cannot be genocided was nemese The monster class that was spawned more often: pile of coins (freq bonus 4) The monster color that was spawned more often: orange (freq bonus 1) The monster species that spawned more often: clear rubber (freq bonus 16) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 42) The monster species that spawned more often: Ujbelex (freq bonus 24) The monster species that spawned more often: flaming trove (freq bonus 9) The monster species that spawned more often: Ymir the Original Giant (freq bonus 54) The monster species that spawned more often: wolfensteiner (freq bonus 72) The monster species that spawned more often: reiterative forjudge anear (freq bonus 16) The monster species that spawned more often: Bulletproof Lieutenant (freq bonus 12) The monster species that spawned more often: Rivierna (freq bonus 14) The monster species that spawned more often: undead activistor (freq bonus 10) The monster species that spawned more often: unjudicial elevated (freq bonus 21) The monster species that spawned more often: will o' the wisp (freq bonus 18) The monster species that spawned more often: Ina's leather pump (freq bonus 15) The monster species that spawned more often: arithmetician flamboyance (freq bonus 15) The monster species that spawned more often: hobbit merchant (freq bonus 36) The monster species that spawned more often: giant worm (freq bonus 14) The monster species that spawned more often: rifleman abduct (freq bonus 14) The monster species that spawned more often: high-elven ranger (freq bonus 20) The monster species that spawned more often: ruffled misogamist (freq bonus 7) The monster species that spawned more often: supermolecular applique carina bandsman (freq bonus 24) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 20) The monster trait that was more common: monsters that growl (freq bonus 6) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 6) The monster species that never randomly spawned: burning mimic The monster species that never randomly spawned: disenchanter mushroom The monster species that never randomly spawned: highhatting menstrual The monster species that never randomly spawned: dark elven priest The monster species that never randomly spawned: begrudge prophet The monster species that never randomly spawned: nausea mushroom The monster species that never randomly spawned: insecurity swang uncaring The monster species that never randomly spawned: protector of the poor The monster species that never randomly spawned: yellowie The monster species that never randomly spawned: kagero cuttie The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 17) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 5) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 16) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 6) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 64) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 9) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 24) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 41) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 9) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 8) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 77) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: cut nutrition stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: bossfight trap (freq bonus 16) Trap randomization happened for 1 in 488 traps Next attribute increase check would have come at turn 1026 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having double attacks (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dios, the Rose Bride and End of the World Your deity was the Rose Bride The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (261) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of enchant armor (PROTECTION RACKET IS BAD LMAO) scroll of healing (XIAO CAOMEI WO DE BAOBEI) scroll of mana (HCALIEN WOUWOU) scroll of phase door (GIMMIE ALL THE SPELLS) scroll of standard id (PROFUSE WAXWORKS) scroll of cure (EDGE PROTECTION) * scroll of extra healing (SUKI TOKIMEKI TO KISS) * scroll of greater mana restoration (KASTOR THAB THAB) Spellbooks spellbook of healing (mirroring) spellbook of sleep (amazing) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.