porkman, neutral male redguardian Priest ----- ... |#... |.... {.. $f.#| #.@:+ ----- [Porkman the Aspirant] St10 Dx8 Co12 In3 Wi21 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1430 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: flying You could not have this property intrinsically: manaleech Ring identification only worked 4 times out of 70 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 8 Ring drop chance was reduced to 98% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 78% Tool drop chance was reduced to 90% Food drop chance was reduced to 84% Monster death drops spawned with only 78% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: protection spells (turn 9) The following skill became untrainable if you tried to train it too early: body spells (turn 1150) The following skill became untrainable after a while: matter spells (turn 17396) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 23287) Sticky curses were more common by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47509 Monster spawn increase reached its maximum at turn 109971 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 415376 The monster class that cannot be genocided was gnome Today, this monster class was always generated invisible: apelike creature The monster class that was spawned more often: nymph (freq bonus 3) The monster species that spawned more often: dagashi (freq bonus 15) The monster species that spawned more often: Fuma Monou, Dragon of Earth (freq bonus 24) The monster species that spawned more often: ancient of randomization (freq bonus 12) The monster species that spawned more often: Zoth-Ommog (freq bonus 18) The monster species that spawned more often: semi-novice mindcrafter (freq bonus 24) The monster species that spawned more often: nondescript mold (freq bonus 12) The monster species that spawned more often: raichu (freq bonus 12) The monster species that spawned more often: crunchy mold (freq bonus 21) The monster species that spawned more often: giant black rat (freq bonus 24) The monster species that spawned more often: ice spirit (freq bonus 14) The monster species that spawned more often: pestled expropriate (freq bonus 64) The monster species that spawned more often: spear throwing cat (freq bonus 15) The monster species that spawned more often: weird spore (freq bonus 14) The monster species that spawned more often: vampire thirster (freq bonus 10) The monster species that spawned more often: deep draconian (freq bonus 7) The monster species that spawned more often: High-elf rogue (freq bonus 24) The monster species that spawned more often: eleven-tentacle hententmon (freq bonus 160) The monster species that spawned more often: moldy fungus (freq bonus 10) The monster species that spawned more often: hc lance carrier (freq bonus 24) The monster species that spawned more often: green mewlip (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 4) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters that roar (freq bonus 6) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 6) The monster species that never randomly spawned: verbally hobbyist receiptor The monster species that never randomly spawned: detestably relax The monster species that never randomly spawned: rinding yearn The monster species that never randomly spawned: kieutenant The monster species that never randomly spawned: acid fog The monster species that never randomly spawned: barb warp fungus The monster species that never randomly spawned: giant pest insect The monster species that never randomly spawned: vampiric patch The monster species that never randomly spawned: unenviously noninflectional The monster species that never randomly spawned: Kaonashi The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: pokelie gloves (rayductnay gloves) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 8) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 18) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 29) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 62) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 25) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 32) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 8) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 13) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 11) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 3) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 8) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 77) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: sia boots (princess pumps) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this trap was always invisible: monsterfingers trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 13) Trap randomization happened for 1 in 99 traps Next attribute increase check would have come at turn 359 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Classic Rock, Symphonic Metal and Hardcore Punk Your deity was Symphonic Metal The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (244) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of teleportation (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) scroll of healing (HELPING SUM STARE CAVITY TOFU) scroll of mana (VIK LADY) scroll of phase door (BUILDIONS CAN INSTAKILL AT RANGE) scroll of standard id (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) scroll of cure (VALLEY RAL AND PLACE) * scroll of extra healing (NOOOOIN THE AMY BLUESCREENOFDEATH) * scroll of greater mana restoration (TOUCH ELF MAYBE BURN) Spellbooks spellbook of healing (stalking) spellbook of resist sleep (scrawled) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.