porkman, neutral male redguardian Priest --------- |.......| |.......| |...f...| |....@..| |......-- -------- [Porkman the Aspirant] St11 Dx11 Co11 In10 Wi15 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1500 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 40 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 26 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 96% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 63% Weapon drop chance was reduced to 83% Tool drop chance was reduced to 71% Food drop chance was reduced to 91% Monster death drops spawned with only 86% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: high heels (turn 14) The following skill became untrainable if you tried to train it too early: healing spells (turn 532) The following skill became untrainable after a while: missile weapons (turn 58271) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 51177) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56097 Monster spawn increase reached its maximum at turn 169083 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 479820 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: ogre (freq bonus 6) The monster color that was spawned more often: transparent (freq bonus 12) The monster species that spawned more often: antiprohibition backfired (freq bonus 108) The monster species that spawned more often: polue mummy (freq bonus 54) The monster species that spawned more often: domestic dragon (freq bonus 8) The monster species that spawned more often: featherbrain flicked footgear (freq bonus 12) The monster species that spawned more often: amoebae devoid farad (freq bonus 16) The monster species that spawned more often: vapor ant (freq bonus 24) The monster species that spawned more often: eastern rainbowfly (freq bonus 24) The monster species that spawned more often: cigarette-smoking prostitute (freq bonus 14) The monster species that spawned more often: begisamu turret (freq bonus 24) The monster species that spawned more often: antimatter mushroom (freq bonus 20) The monster species that spawned more often: false patch (freq bonus 28) The monster species that spawned more often: councilor blacked (freq bonus 10) The monster species that spawned more often: hydrargyrumach (freq bonus 20) The monster species that spawned more often: early fly (freq bonus 60) The monster species that spawned more often: shining penetrator (freq bonus 22) The monster species that spawned more often: static force leprechaun (freq bonus 32) The monster species that spawned more often: dark gray stalk (freq bonus 16) The monster species that spawned more often: stone-cold horror (freq bonus 33) The monster species that spawned more often: bundle monster (freq bonus 64) The monster species that spawned more often: The Black Lady (freq bonus 32) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 6) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster species that never randomly spawned: metal panther The monster species that never randomly spawned: disaffiliating depopulator The monster species that never randomly spawned: Manuela The monster species that never randomly spawned: interning unconquerably engulf The monster species that never randomly spawned: conferencing pitifullest The monster species that never randomly spawned: wereghost The monster species that never randomly spawned: giant lizard The monster species that never randomly spawned: judgment initiating The monster species that never randomly spawned: cooled dependently romanticized sidearm The monster species that never randomly spawned: arabesque naga hatchling The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: implant of cremation (tireless) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 17) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 39) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 2) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 6) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 18) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 8) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 2) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 2) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: artificer trap (freq bonus 3) Trap randomization happened for 1 in 258 traps Trap difficulty was increased by 57 Next attribute increase check would have come at turn 543 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of upper bull, type of ice block and water puddle Your deity was type of ice block The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (394) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of enchant weapon (PALIM PALIM) scroll of healing (DOORNING DAY) scroll of mana (WAKE ME UP AND SIGH) scroll of phase door (GHAST OF SP00KTA) scroll of standard id (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of cure (LIFE RESTORATION) * scroll of extra healing (ENO OWT EERHT) * scroll of greater mana restoration (THE MIDDLE FINGER OF ELBERETH) Spellbooks spellbook of healing (gained) spellbook of knock (discharged) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.