porkman, neutral male redguardian Priest ------------------------ |.........@............| |.........f............| ---------|-------------- [Porkman the Aspirant] St15 Dx10 Co14 In6 Wi14 Ch11 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1810 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 104 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 27% Ring drop chance was reduced to 65% Amulet drop chance was reduced to 86% Armor drop chance was reduced to 80% Tool drop chance was reduced to 87% Food drop chance was reduced to 82% Monster death drops spawned with only 93% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: spirituality (turn 26) You had blown your chance of training the spirituality skill The following skill became untrainable if you tried to train it too early: axe (turn 828) The following skill became untrainable after a while: enchantment spells (turn 62027) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 51423) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 96073 Monster spawn increase reached its maximum at turn 240869 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1153473 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: reaper fungus (freq bonus 10) The monster species that spawned more often: gruesome naga (freq bonus 10) The monster species that spawned more often: grenade launcher (freq bonus 10) The monster species that spawned more often: hauberk aphorizing dextrorotary potmen ballooned hovercraft (freq bonus 10) The monster species that spawned more often: forgotten ray (freq bonus 40) The monster species that spawned more often: time tempest (freq bonus 12) The monster species that spawned more often: sky cruiser (freq bonus 12) The monster species that spawned more often: moderation utilise (freq bonus 24) The monster species that spawned more often: snakelike frightfully (freq bonus 16) The monster species that spawned more often: sensei spore lichen (freq bonus 9) The monster species that spawned more often: Axel (freq bonus 16) The monster species that spawned more often: photoreceptor pacify (freq bonus 36) The monster species that spawned more often: fook yoo platypus (freq bonus 20) The monster species that spawned more often: black light (freq bonus 30) The monster species that spawned more often: venom blob (freq bonus 30) The monster species that spawned more often: petty leprechaun elder (freq bonus 4) The monster species that spawned more often: greater earth elemental (freq bonus 8) The monster species that spawned more often: Schrumpel (freq bonus 6) The monster species that spawned more often: boil-covered wretch (freq bonus 4) The monster species that spawned more often: myrkalfr (freq bonus 36) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 10) The monster species that never randomly spawned: adult lady The monster species that never randomly spawned: black baboon The monster species that never randomly spawned: absent force fungus The monster species that never randomly spawned: colorful warp patch The monster species that never randomly spawned: severity vortex The monster species that never randomly spawned: anachronist The monster species that never randomly spawned: Olog-hai cleric The monster species that never randomly spawned: raging ogre The monster species that never randomly spawned: master caster vortex The monster species that never randomly spawned: georgian enlacing sloe internal typographer The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: cure insanity (jackpot) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: amulet of real screwery (mech-tech) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 24) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 102) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 20) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 25) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 16) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 6) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 15) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 11) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 14) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 8) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 10) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 105) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 2) The RNG hath decreed that this item class was generated more often: Boulders/Statues (freq bonus 31) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 4) Trap randomization happened for 1 in 801 traps Next attribute increase check would have come at turn 367 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having teleport control (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nereus, Neptune and Proteus Your deity was Neptune The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (378) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of teleportation (DRAW WAT STUNT) scroll of healing (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of mana (ZAL BALAMAON EIEOY) scroll of phase door (AMERICA FIRST NETHACK SECOND) scroll of standard id (HACKEM MUCHE) scroll of cure (SOME THING YOU CHOOSE) * scroll of extra healing (VUS AS CORIUMA) * scroll of greater mana restoration (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) Spellbooks spellbook of healing (raging) spellbook of light (horrible) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.