porkman, neutral male redguardian Priest #------------ #@..........| #-f.........| ..........| .........| .........| -------|-- [Porkman the Aspirant] St17 Dx10 Co15 In6 Wi11 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1960 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: quad attacks You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 6 Amulet drop chance was reduced to 87% Potion drop chance was reduced to 73% Armor drop chance was reduced to 84% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 28% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: body spells (turn 19) The following skill became untrainable if you tried to train it too early: high heels (turn 980) The following skill became untrainable after a while: elemental spells (turn 24475) The following skill couldn't be trained before a certain turn number is reached: whip (turn 8045) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49181 Monster spawn increase reached its maximum at turn 166842 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2465840 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: beautike (freq bonus 9) The monster species that spawned more often: storm atronach (freq bonus 6) The monster species that spawned more often: dimensional portal (freq bonus 24) The monster species that spawned more often: mexico recounting (freq bonus 24) The monster species that spawned more often: uber pwnzor (freq bonus 10) The monster species that spawned more often: big bill (freq bonus 4) The monster species that spawned more often: cockroachicus (freq bonus 5) The monster species that spawned more often: escalate clarence gonorrheal proximity (freq bonus 20) The monster species that spawned more often: mines terror (freq bonus 48) The monster species that spawned more often: turkish woman (freq bonus 16) The monster species that spawned more often: menace weariful (freq bonus 60) The monster species that spawned more often: special patch (freq bonus 12) The monster species that spawned more often: analgesic spore (freq bonus 15) The monster species that spawned more often: giant brass dragonfly (freq bonus 8) The monster species that spawned more often: large implant trove (freq bonus 8) The monster species that spawned more often: black and white fungus (freq bonus 5) The monster species that spawned more often: sorbate bowered (freq bonus 16) The monster species that spawned more often: fawn (freq bonus 15) The monster species that spawned more often: portbeamtrice (freq bonus 5) The monster species that spawned more often: astral elemental (freq bonus 12) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster trait that was more common: monsters whose attacks create traps (freq bonus 32) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 12) The monster species that never randomly spawned: bright blue fungus The monster species that never randomly spawned: atrociously symptomatically judicialized anodizing sultanic barrio The monster species that never randomly spawned: paranoid schizo The monster species that never randomly spawned: undead growth The monster species that never randomly spawned: green stalk The monster species that never randomly spawned: sexy child model The monster species that never randomly spawned: mean green marine The monster species that never randomly spawned: violet colony The monster species that never randomly spawned: adequate mourning rightward The monster species that never randomly spawned: Patricia's combat boot The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 18) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 49) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 2) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 2) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 13) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 10) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 35) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 2) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: implant of acceleration (empowering) The RNG hath decreed that this item was always generated cursed: cloak of technicality (brick cloak) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this trap was always invisible: black spell trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 20) Trap randomization happened for 1 in 684 traps Next attribute increase check would have come at turn 1989 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having quad attacks (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of stth, Adeon and mrivan Your deity was Adeon The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (458) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of gold detection (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) scroll of healing (VIM EMACS NO TEPAD) scroll of mana (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of phase door (TEPER VY MERTVY) scroll of standard id (THIS MOD IS EXEMPLARY) scroll of cure (NHINRIL) * scroll of extra healing (YOU DIED ON THE ASTRAL PLANE) * scroll of greater mana restoration (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) Spellbooks spellbook of healing (geological) spellbook of sleep (ethereal) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.