porkman, neutral male redguardian Priest ---------------- |........`.....| |...$..........| |...@f...(.....+ ---------------- [Porkman the Aspirant] St9 Dx10 Co16 In10 Wi10 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1650 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: see invisible You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 25 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 88% chance Wand drop chance was reduced to 90% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 59% Monster death drops spawned with only 88% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: body spells (turn 70) The following skill became untrainable if you tried to train it too early: body armor (turn 154) The following skill became untrainable after a while: high heels (turn 19371) The following skill couldn't be trained before a certain turn number is reached: knife (turn 31704) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 43639 Monster spawn increase reached its maximum at turn 153589 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4778800 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: giant humanoid (freq bonus 22) The monster species that spawned more often: Mister Also Matte (freq bonus 138) The monster species that spawned more often: corroblob (freq bonus 48) The monster species that spawned more often: Deth (freq bonus 23) The monster species that spawned more often: thick jackal (freq bonus 104) The monster species that spawned more often: erinys (freq bonus 92) The monster species that spawned more often: fear enemy (freq bonus 25) The monster species that spawned more often: would-be yakuza (freq bonus 50) The monster species that spawned more often: innovation glaceed (freq bonus 54) The monster species that spawned more often: aligned boomer (freq bonus 144) The monster species that spawned more often: fright (freq bonus 100) The monster species that spawned more often: hardcore lich (freq bonus 50) The monster species that spawned more often: Akotto, servant of Zagoto (freq bonus 96) The monster species that spawned more often: screaming spirit (freq bonus 78) The monster species that spawned more often: amorphous spore (freq bonus 54) The monster species that spawned more often: contracture hayrack (freq bonus 96) The monster species that spawned more often: hobbit reveller (freq bonus 24) The monster species that spawned more often: teleported shaman (freq bonus 24) The monster species that spawned more often: elder blue dragon (freq bonus 52) The monster species that spawned more often: dungeon collapse (freq bonus 54) The monster species that spawned more often: aligned boomer (freq bonus 48) The monster trait that was more common: monsters whose attacks push you back (freq bonus 39) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 3) The monster species that never randomly spawned: pillowy ladler The monster species that never randomly spawned: porter dark spore The monster species that never randomly spawned: maestoso reinvolve The monster species that never randomly spawned: decayed growth The monster species that never randomly spawned: +2 sl barricade The monster species that never randomly spawned: occupation individually staffed rotator riposting The monster species that never randomly spawned: skulk blade The monster species that never randomly spawned: storm of unmagic The monster species that never randomly spawned: petty dwarven master thief The monster species that never randomly spawned: +2 vl barricade The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 30) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 11) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 7) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 16) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 3) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 22) The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 10) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 9) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 98) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: violet spell trap (freq bonus 2) Trap randomization happened for 1 in 971 traps Next attribute increase check would have come at turn 431 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vehumet, Trog and Sif Muna Your deity was Trog The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (221) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of destroy armor (WELCOME TO THE ASTRAL PLANE) scroll of healing (DUCTUM ADIS) scroll of mana (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) scroll of phase door (HFR GUR SBEPR YHXR) scroll of standard id (TUOE DISNI) scroll of cure (RIEN NE VA PLUS) * scroll of extra healing (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) * scroll of greater mana restoration (GNAY GNIY) Spellbooks spellbook of healing (antique) spellbook of resist poison (watery) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.