porkman, neutral male redguardian Priest ----- |...| ....+ |.@.| +d$.| ----- [Porkman the Aspirant] St6 Dx4 Co8 In4 Wi12 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1040 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 87% chance Wand drop chance was reduced to 99% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 89% Concealing monsters were spawned underneath items 56% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: lance (turn 4) The following skill became untrainable if you tried to train it too early: saber (turn 234) The following skill became untrainable after a while: dart (turn 2684) The following skill couldn't be trained before a certain turn number is reached: axe (turn 19667) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40686 Monster spawn increase reached its maximum at turn 152419 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7161280 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: purple mold (freq bonus 12) The monster species that spawned more often: +4 am cutoff (freq bonus 10) The monster species that spawned more often: slimy wort (freq bonus 36) The monster species that spawned more often: brown firebird (freq bonus 4) The monster species that spawned more often: lonely housemen (freq bonus 30) The monster species that spawned more often: wiring clap (freq bonus 12) The monster species that spawned more often: all-rocking woman (freq bonus 24) The monster species that spawned more often: group hobbit (freq bonus 6) The monster species that spawned more often: desaturated unicorn (freq bonus 8) The monster species that spawned more often: party spore (freq bonus 48) The monster species that spawned more often: undead korsair (freq bonus 3) The monster species that spawned more often: vitality trove (freq bonus 20) The monster species that spawned more often: pit ufo (freq bonus 9) The monster species that spawned more often: real earth hound (freq bonus 18) The monster species that spawned more often: banting conversationalist (freq bonus 6) The monster species that spawned more often: japanese dragon (freq bonus 24) The monster species that spawned more often: umbral dissembled contentiously parable mistitled vulgar (freq bonus 36) The monster species that spawned more often: weathermen since (freq bonus 4) The monster species that spawned more often: sparring holeproof blobbed (freq bonus 6) The monster species that spawned more often: purple pudding (freq bonus 28) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 8) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 6) The monster species that never randomly spawned: fillen warp patch The monster species that never randomly spawned: alternator grievant The monster species that never randomly spawned: cheep-cheep king The monster species that never randomly spawned: mini rust monster The monster species that never randomly spawned: brain-ruptured teacher The monster species that never randomly spawned: death-on-a-stick The monster species that never randomly spawned: creeping silver coins The monster species that never randomly spawned: sane warp fungus The monster species that never randomly spawned: japanese mandrake The monster species that never randomly spawned: Kumo, the demon spider The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: permacurse stone (gray) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 4) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 19) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 7) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 26) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 10) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 8) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: pokelie gloves (rayductnay gloves) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of deception (serrated) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: implant of remorse (communal) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 1) Trap randomization happened for 1 in 660 traps Next attribute increase check would have come at turn 290 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Dionysus The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1089) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 86% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of enchant weapon (GOT UP 20 LEVELS AS LOSTSOUL AND THEN SAVEGAME CORRUPTION) scroll of healing (FORAGAN MISROCH TULEVEI) scroll of mana (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) scroll of phase door (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of standard id (YIKES) scroll of cure (42) * scroll of extra healing (THE MIDDLE FINGER OF ELBERETH) * scroll of greater mana restoration (CLASH EM EXTENDED OF THE TITANS) Spellbooks spellbook of healing (charming) spellbook of detect monsters (japanese) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.