porkman, neutral male redguardian Priest ----.----- |........| |......f.| |.......@| |........+ ---------- [Porkman the Aspirant] St14 Dx13 Co13 In11 Wi15 Ch9 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1760 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: fear resistance You could not have this property intrinsically: teleport control Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 63% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 83% Ring drop chance was reduced to 82% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 87% Monster death drops spawned with only 99% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: occult spells (turn 9) The following skill became untrainable if you tried to train it too early: sling (turn 54) The following skill became untrainable after a while: polymorphing (turn 27515) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 43566) Heavy curses were more common by 46% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23524 Monster spawn increase reached its maximum at turn 100302 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3165013 The monster class that cannot be genocided was archfiend Today, this monster class was always generated invisible: rodent The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: undervalue teabox (freq bonus 6) The monster species that spawned more often: eastern poltergeist (freq bonus 18) The monster species that spawned more often: baldric verbified (freq bonus 12) The monster species that spawned more often: petty Tulani (freq bonus 14) The monster species that spawned more often: hydra centaur (freq bonus 12) The monster species that spawned more often: vacuum sphere (freq bonus 42) The monster species that spawned more often: condom seven (freq bonus 24) The monster species that spawned more often: black balrog (freq bonus 30) The monster species that spawned more often: dour rat (freq bonus 42) The monster species that spawned more often: elven smoker (freq bonus 24) The monster species that spawned more often: quinoa (freq bonus 21) The monster species that spawned more often: master mimic (freq bonus 36) The monster species that spawned more often: ghetto force fungus (freq bonus 14) The monster species that spawned more often: large spawn permamimic (freq bonus 21) The monster species that spawned more often: drum vortex (freq bonus 36) The monster species that spawned more often: invulnerable golem (freq bonus 6) The monster species that spawned more often: giga lavafish (freq bonus 30) The monster species that spawned more often: gaffing argumentive (freq bonus 16) The monster species that spawned more often: sucker force patch (freq bonus 10) The monster species that spawned more often: teleporter (freq bonus 12) The monster trait that was more common: monsters that grunt (freq bonus 3) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 6) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 4) The monster trait that was more common: monsters that count as animals (freq bonus 8) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster species that never randomly spawned: forgotten boomer The monster species that never randomly spawned: hissing playmate The monster species that never randomly spawned: theme deer The monster species that never randomly spawned: amazonas crocodile The monster species that never randomly spawned: sticky wort The monster species that never randomly spawned: venom slime The monster species that never randomly spawned: cerulean stalk The monster species that never randomly spawned: chaos beastman The monster species that never randomly spawned: wrong fire elemental The monster species that never randomly spawned: player slime The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: implant of replenishing (hibernal) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 221) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 19) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 3) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 5) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 16) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 10) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 14) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this trap was always invisible: elder tentacling trap The RNG hath decreed that this trap was generated more often: techcap trap (freq bonus 5) Trap randomization happened for 1 in 242 traps Next attribute increase check would have come at turn 409 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having polymorph control (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (196) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of light (CACHE EM EXTENDED MAGIC MEMORY VAULT) scroll of healing (YOU DONT STAND A CHANCE) scroll of mana (GREYSNAKE BLACKSNAKE YELLOWSNAKE) scroll of phase door (BOYTIT ZIDEC) scroll of standard id (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of cure (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) * scroll of extra healing (VARFOR PRATAR DU SA OM MIN FLICKVAN) * scroll of greater mana restoration (THE THE GHOSTSES) Spellbooks spellbook of healing (everlasting) spellbook of detect food (unhealthy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.