porkman, neutral male redguardian Priest ----- |$d.| |@..| |...+ ---.- [Porkman the Aspirant] St6 Dx10 Co8 In9 Wi9 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1090 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: keen memory You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 137 Tool identification only worked 5 times out of 11 Ring drop chance was reduced to 72% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 47% Implant drop chance was reduced to 93% Potion drop chance was reduced to 86% Tool drop chance was reduced to 84% The following skill could not be trained at all: axe The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: divination spells (turn 102) The following skill became untrainable if you tried to train it too early: searching (turn 940) The following skill became untrainable after a while: whip (turn 75485) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 10288) Sticky curses were more common by 22% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44390 Monster spawn increase reached its maximum at turn 160670 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2187171 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: thunderbolt bug (freq bonus 6) The monster species that spawned more often: antimatter warp fungus (freq bonus 6) The monster species that spawned more often: grunthack beholder (freq bonus 9) The monster species that spawned more often: red icky thing (freq bonus 32) The monster species that spawned more often: bad fungus (freq bonus 6) The monster species that spawned more often: kobold leader (freq bonus 8) The monster species that spawned more often: red boomer (freq bonus 5) The monster species that spawned more often: blabbering otaku (freq bonus 12) The monster species that spawned more often: venom turret (freq bonus 30) The monster species that spawned more often: nounal magneto (freq bonus 4) The monster species that spawned more often: nemi smasher (freq bonus 32) The monster species that spawned more often: cupholder dogfight (freq bonus 3) The monster species that spawned more often: bespangling hilled (freq bonus 7) The monster species that spawned more often: dunghill disagree feller typeset souther (freq bonus 3) The monster species that spawned more often: nether warp patch (freq bonus 66) The monster species that spawned more often: psi ray (freq bonus 9) The monster species that spawned more often: chimpanzee (freq bonus 8) The monster species that spawned more often: blue-red spore (freq bonus 2) The monster species that spawned more often: flying frog (freq bonus 4) The monster species that spawned more often: cosier hookworm chirographic (freq bonus 3) The monster trait that was more common: monsters that collect items (freq bonus 4) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 6) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 12) The monster species that never randomly spawned: meddler pseudoclassical The monster species that never randomly spawned: reaccredit seconding The monster species that never randomly spawned: traipsing autographing The monster species that never randomly spawned: green puyo The monster species that never randomly spawned: magic colony The monster species that never randomly spawned: pack jackal The monster species that never randomly spawned: prick monster The monster species that never randomly spawned: parasiticidal smoking The monster species that never randomly spawned: personifying thirteenth The monster species that never randomly spawned: stung hangman The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: implant of badness (prismatic) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 10) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 18) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 7) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 14) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 6) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 13) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 7) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 7) The RNG hath decreed that this item was always generated cursed: cure insanity (jackpot) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 1) Trap randomization happened for 1 in 766 traps Next attribute increase check would have come at turn 344 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Madeleine, Sofia and Wendy Your deity was Sofia The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (439) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of remove curse (XIXAXA XOXAXA XUXAXA) scroll of healing (KEJU HIRWI) scroll of mana (WOERTER WIE DICHTFETZIG ODER SEHNSUCHTSWELKEN SOLLTEN NICHT EXISTIEREN) scroll of phase door (10 SD) scroll of standard id (PAINT A BUTTERFLY TO PREVENT SELFHARM) scroll of cure (AKARNACHTHAS) * scroll of extra healing (YERXA) * scroll of greater mana restoration (NETHACK 360 APPEARED IN DECEMBER 2015) Spellbooks spellbook of healing (stained) spellbook of knock (failed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.