porkman, neutral male redguardian Priest ------- - .....@f.| |.......| |.......| |.....{.| --------- [Porkman the Aspirant] St11 Dx9 Co8 In7 Wi16 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1320 T2 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. You can't go down here. Unknown command 'y'. What do you want to drink? [de or ?*] You feel full of awe. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: curse resistance You could not have this property intrinsically: speed Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 35% Potion drop chance was reduced to 95% Armor drop chance was reduced to 27% Tool drop chance was reduced to 92% Food drop chance was reduced to 91% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: matter spells (turn 2) The following skill became untrainable if you tried to train it too early: sling (turn 252) The following skill became untrainable after a while: techniques (turn 13967) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 16022) Sticky curses were more common by 19% Items were more likely to be generated cursed by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29434 Monster spawn increase reached its maximum at turn 60789 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1491500 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: vortex (freq bonus 3) The monster species that spawned more often: labyrinth trapper (freq bonus 48) The monster species that spawned more often: shielded lich (freq bonus 20) The monster species that spawned more often: unscramble followup (freq bonus 10) The monster species that spawned more often: plush bear golem (freq bonus 16) The monster species that spawned more often: epithelium barely (freq bonus 60) The monster species that spawned more often: water dragon (freq bonus 6) The monster species that spawned more often: inquisitor (freq bonus 24) The monster species that spawned more often: heftier wantage rationalizer (freq bonus 24) The monster species that spawned more often: jolt eel (freq bonus 20) The monster species that spawned more often: void warp fungus (freq bonus 7) The monster species that spawned more often: concurrence goldfish (freq bonus 6) The monster species that spawned more often: snow sasquatch (freq bonus 40) The monster species that spawned more often: dragonbreath nymph (freq bonus 20) The monster species that spawned more often: overspecialization excretion (freq bonus 18) The monster species that spawned more often: hc preacher (freq bonus 20) The monster species that spawned more often: sand-dweller (freq bonus 15) The monster species that spawned more often: warhorse (freq bonus 10) The monster species that spawned more often: vaporisator (freq bonus 14) The monster species that spawned more often: ivon (freq bonus 6) The monster species that spawned more often: Blaklevel Kop (freq bonus 32) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 4) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster species that never randomly spawned: Lou's dancing shoe The monster species that never randomly spawned: intermixing thailand The monster species that never randomly spawned: greedy Scottish barkeeper The monster species that never randomly spawned: red stalk The monster species that never randomly spawned: vortex lord The monster species that never randomly spawned: top secret agent The monster species that never randomly spawned: null colony The monster species that never randomly spawned: trap mold The monster species that never randomly spawned: transplantation weatherizing The monster species that never randomly spawned: magnet elemental The monster class that more likely to generate with musable stuff: long worm tail The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: cut nutrition stone (gray) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: goldspell helmet (precious helmet) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 14) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 15) The RNG hath decreed that this item was generated more often: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS, freq bonus 8) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 9) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 93) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 7) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 50) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: hate trap (freq bonus 1) Trap randomization happened for 1 in 967 traps Trap difficulty was increased by 16 Next attribute increase check would have come at turn 440 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having glib combat (0) Your chance to block was 21% You had 1499 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Milahowalpaw, Timalixomol and Emoxivalirex Your deity was Timalixomol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (388) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of enchant weapon (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of healing (GO AWAY) scroll of mana (WHY IS THERE NO FUCKING PROMPT) scroll of phase door (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) scroll of standard id (ACHPHIPHIO IAIA OCH SEBAU PHRE) scroll of cure (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) * scroll of extra healing (NADSIL SEETRURA) * scroll of greater mana restoration (FRAUSCH) Spellbooks spellbook of healing (light blue) spellbook of resist poison (vaporized) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.