porkman, neutral male redguardian Priest -------------- - -...@..........| |..d....# ..| .....#.... ----------- [Porkman the Aspirant] St7 Dx8 Co6 In6 Wi14 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1010 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: fear factor You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 38 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 53% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 33% Amulet drop chance was reduced to 10% Armor drop chance was reduced to 82% Tool drop chance was reduced to 97% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 71% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: matter spells (turn 126) The following skill became untrainable if you tried to train it too early: form II (Makashi) (turn 925) The following skill became untrainable after a while: axe (turn 51422) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 47508) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27380 Monster spawn increase reached its maximum at turn 63056 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 13684721 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: vampire (freq bonus 1) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: dinner bushiest (freq bonus 3) The monster species that spawned more often: rimier cointerred (freq bonus 2) The monster species that spawned more often: gray fungus (freq bonus 3) The monster species that spawned more often: bland laser (freq bonus 8) The monster species that spawned more often: bright beam (freq bonus 5) The monster species that spawned more often: marihuana wolf (freq bonus 5) The monster species that spawned more often: Armed Kop Kriminologist (freq bonus 3) The monster species that spawned more often: instanced sermon justiceship (freq bonus 16) The monster species that spawned more often: frozen foam (freq bonus 2) The monster species that spawned more often: black mage (freq bonus 3) The monster species that spawned more often: mantichris (freq bonus 6) The monster species that spawned more often: captainship gussied (freq bonus 12) The monster species that spawned more often: charier symptomatological bebopper cataleptoid (freq bonus 3) The monster species that spawned more often: golden colony (freq bonus 16) The monster species that spawned more often: laboratorial deservingly (freq bonus 28) The monster species that spawned more often: lacunar maggie amongst (freq bonus 10) The monster species that spawned more often: American black rat (freq bonus 16) The monster species that spawned more often: freezer snake (freq bonus 12) The monster species that spawned more often: tumblrer (freq bonus 16) The monster species that spawned more often: stealatrice (freq bonus 72) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster species that never randomly spawned: annoying desert enemy The monster species that never randomly spawned: rejoice mashing The monster species that never randomly spawned: surrounded rider The monster species that never randomly spawned: colocate seemlier The monster species that never randomly spawned: cursed growth The monster species that never randomly spawned: reinvestment leaking The monster species that never randomly spawned: devoted terrier The monster species that never randomly spawned: prepay bloodying The monster species that never randomly spawned: red crab The monster species that never randomly spawned: lukus sephirah The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 345) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 73) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 12) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 118) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 201) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 6) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 10) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 10) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 21) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 77) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: helm versus death (etheric helmet) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this trap was always invisible: ragnarok trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 1) Trap randomization happened for 1 in 35 traps Next attribute increase check would have come at turn 1106 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having an increased fear factor (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Khronos, Demiourgos and Mbombo Your deity was Demiourgos The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (493) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of enchant weapon (I HEARD YOU WERE SLEEPING THERE) scroll of healing (DRAW WAT STUNT) scroll of mana (LOGUNO JIVYA EVILYVON) scroll of phase door (I ONLY PLAY AA) scroll of standard id (UTOR COMPERIO) scroll of cure (MASKELLI MASKELLO) * scroll of extra healing (MULEPUPUSCHE A BIG ONE) * scroll of greater mana restoration (ATTACK BY THROW A GOLD COIN) Spellbooks spellbook of healing (pristine) spellbook of sleep (cryptic) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.