porkman, neutral male redguardian Priest --------------- +......@.$....| |......f......| ..............| --------------- [Porkman the Aspirant] St14 Dx8 Co7 In5 Wi16 Ch7 PriRedMalNeu S1 Dlvl:1 $1 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1400 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: double attacks You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 30 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 68% Armor drop chance was reduced to 92% Tool drop chance was reduced to 78% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: attack spells (turn 30) The following skill became untrainable if you tried to train it too early: divination spells (turn 42) The following skill became untrainable after a while: unicorn horn (turn 64320) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 49577) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16248 Monster spawn increase reached its maximum at turn 155088 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 553784 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: trachoma shopkeeper (freq bonus 12) The monster species that spawned more often: hungry mushroom (freq bonus 30) The monster species that spawned more often: tree force fungus (freq bonus 16) The monster species that spawned more often: attitudinized talesman (freq bonus 3) The monster species that spawned more often: white mushroom patch (freq bonus 10) The monster species that spawned more often: harmonization reacquired impetigo (freq bonus 5) The monster species that spawned more often: lower ent (freq bonus 20) The monster species that spawned more often: pain eyeler (freq bonus 12) The monster species that spawned more often: overinsistent interference (freq bonus 16) The monster species that spawned more often: sentiency blob (freq bonus 96) The monster species that spawned more often: portulaca antithetically zoster (freq bonus 15) The monster species that spawned more often: dissimilarity payola (freq bonus 20) The monster species that spawned more often: drydrip warp fungus (freq bonus 9) The monster species that spawned more often: conceptual ornithology (freq bonus 14) The monster species that spawned more often: integral mushroom (freq bonus 18) The monster species that spawned more often: rejuvenescence bumkin (freq bonus 3) The monster species that spawned more often: space borloth (freq bonus 9) The monster species that spawned more often: Ravenous Bugblatter Beast Of Traal (freq bonus 18) The monster species that spawned more often: chicle leitmotif (freq bonus 36) The monster species that spawned more often: giant pygmy shaman (freq bonus 8) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: monsters that boast (freq bonus 1) The monster species that never randomly spawned: octarine wort The monster species that never randomly spawned: Manuela's whore boot The monster species that never randomly spawned: purple growth The monster species that never randomly spawned: nonbasic brevet The monster species that never randomly spawned: decayed growth The monster species that never randomly spawned: very old green dragon The monster species that never randomly spawned: time colony The monster species that never randomly spawned: shrove cancan The monster species that never randomly spawned: special xorn The monster species that never randomly spawned: ancient green dragon The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 7) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 92) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 16) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 37) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 7) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 28) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 45) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: superscroller trap (freq bonus 3) Trap randomization happened for 1 in 132 traps Next attribute increase check would have come at turn 191 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having double attacks (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Corellius, Ayssia and Ni'Pregh Your deity was Ayssia The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (391) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of healing (CACHE EM EXTENDED MAGIC MEMORY VAULT) scroll of mana (YOU MAEAEAEAEAEN EY) scroll of phase door (SCUMHACK ROLLING FOR STAIRS) scroll of standard id (CAPLOSS TRIANGLE INSTADEATH) scroll of cure (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) * scroll of extra healing (CRITICAL HIT) * scroll of greater mana restoration (SABRA BRIATHA BRISARA) Spellbooks spellbook of healing (embossed) spellbook of wizard lock (red) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.