porkman, neutral male redguardian Priest ----- |...+ |...| |..@| |.d.. |...| ---.- [Porkman the Aspirant] St5 Dx6 Co10 In7 Wi14 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1120 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: polymorph control You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 49% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 94% Armor drop chance was reduced to 77% Tool drop chance was reduced to 73% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: implants (turn 29) The following skill became untrainable if you tried to train it too early: spirituality (turn 128) You had blown your chance of training the spirituality skill The following skill became untrainable after a while: matter spells (turn 3481) The following skill couldn't be trained before a certain turn number is reached: sling (turn 6247) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21213 Monster spawn increase reached its maximum at turn 154202 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 699930 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: reemerged hearth (freq bonus 42) The monster species that spawned more often: Dr. Delilah (freq bonus 24) The monster species that spawned more often: gray twen (freq bonus 18) The monster species that spawned more often: solid mushroom (freq bonus 7) The monster species that spawned more often: yonder misfired (freq bonus 5) The monster species that spawned more often: lethe force fungus (freq bonus 30) The monster species that spawned more often: hunting terror (freq bonus 18) The monster species that spawned more often: Warder Katcher (freq bonus 21) The monster species that spawned more often: banting conversationalist (freq bonus 32) The monster species that spawned more often: sickness slime (freq bonus 5) The monster species that spawned more often: petro mold (freq bonus 6) The monster species that spawned more often: nexus spore (freq bonus 5) The monster species that spawned more often: techno light (freq bonus 6) The monster species that spawned more often: flame punisher (freq bonus 15) The monster species that spawned more often: stricken severely (freq bonus 20) The monster species that spawned more often: shechinah sephirah (freq bonus 6) The monster species that spawned more often: solid force patch (freq bonus 10) The monster species that spawned more often: freemason initiate (freq bonus 28) The monster species that spawned more often: thraldom juicer (freq bonus 10) The monster species that spawned more often: greater moloch (freq bonus 7) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 12) The monster trait that was more common: joke monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 6) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster species that never randomly spawned: riplant The monster species that never randomly spawned: nether patch The monster species that never randomly spawned: cadmium draconian The monster species that never randomly spawned: malkuth sephirah The monster species that never randomly spawned: void wort The monster species that never randomly spawned: ergot clambake The monster species that never randomly spawned: dunlending The monster species that never randomly spawned: fire turret The monster species that never randomly spawned: Klara The monster species that never randomly spawned: revivified patronizing The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 69) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 20) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 2) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 9) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 27) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 13) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 15) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 69) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 24) The RNG hath decreed that this item was always generated cursed: peacekeeper mail ((null)) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: yellow wing (failuncap cloak) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: discount action (cashed) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 1) Trap randomization happened for 1 in 643 traps Next attribute increase check would have come at turn 751 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having technicality (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dungeon Collapse, Segfault Bug and Game Freeze Your deity was Segfault Bug The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (316) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of enchant armor (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of healing (GO FEK YOURSELF) scroll of mana (QUARACTAR) scroll of phase door (IL NEMICO E STATO VENDUTO) scroll of standard id (SMASH EM EXTENDED MELEE BRAWL) scroll of cure (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) * scroll of extra healing (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) * scroll of greater mana restoration (THE ENVOY OF GAME BALANCE) Spellbooks spellbook of healing (wasteful) spellbook of knock (multicolored) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.