porkman, neutral male redguardian Priest ----------- |...d.....| |...d.....| |.........| |.........| |.........| |.f@......| |.........| ..........| |.........| |.........| ----------- [Porkman the Aspirant] St9 Dx4 Co6 In4 Wi11 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1090 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Unknown command ' '. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: flying You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 20% Ring drop chance was reduced to 65% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 61% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 82% Tool drop chance was reduced to 93% Monster death drops spawned with only 96% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: occult spells (turn 1) The following skill became untrainable if you tried to train it too early: morning star (turn 2262) The following skill became untrainable after a while: enchantment spells (turn 59914) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 38536) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65330 Monster spawn increase reached its maximum at turn 241550 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1194109 The monster class that cannot be genocided was nemese The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: sputa-flowing woman (freq bonus 6) The monster species that spawned more often: devitalized cricking (freq bonus 9) The monster species that spawned more often: dog (freq bonus 8) The monster species that spawned more often: sanity light (freq bonus 12) The monster species that spawned more often: thermonuclear prizefighter (freq bonus 12) The monster species that spawned more often: master disintegrator (freq bonus 24) The monster species that spawned more often: multi-hued dragon (freq bonus 18) The monster species that spawned more often: volt fungus (freq bonus 36) The monster species that spawned more often: large harpy (freq bonus 6) The monster species that spawned more often: bespangling implanted (freq bonus 8) The monster species that spawned more often: animated sky-high heel (freq bonus 6) The monster species that spawned more often: artistic kaleidoscope intertangling residentially (freq bonus 3) The monster species that spawned more often: uninvitingly quintuplicate cultist psychopath (freq bonus 8) The monster species that spawned more often: ice spore (freq bonus 21) The monster species that spawned more often: rapidly revested (freq bonus 28) The monster species that spawned more often: repricing sumptuously cite sponged (freq bonus 9) The monster species that spawned more often: schoolchildren stalemated (freq bonus 40) The monster species that spawned more often: insensibly wainwright (freq bonus 30) The monster species that spawned more often: bureaucrat detonate (freq bonus 6) The monster species that spawned more often: inferno hound (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 8) The monster trait that was more common: monsters that have breath attacks (freq bonus 12) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 4) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 8) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 6) The monster species that never randomly spawned: chloroform crasher The monster species that never randomly spawned: every nymph The monster species that never randomly spawned: hungry stalk The monster species that never randomly spawned: slugged told brakeage alphameric dribbler pacifist The monster species that never randomly spawned: crystal mold The monster species that never randomly spawned: slut The monster species that never randomly spawned: morsel sullener mausoleum maundering medially played The monster species that never randomly spawned: aspirate forewarned loppier The monster species that never randomly spawned: evil spawn of Shub-Niggurath The monster species that never randomly spawned: werewaterelemental The monster class that more likely to generate with musable stuff: rub monster The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 10) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 8) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 16) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 47) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 13) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 16) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 4) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 15) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 18) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 9) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 2) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this trap was always invisible: mojibake trap The RNG hath decreed that this trap was generated more often: farting web (freq bonus 1) Trap randomization happened for 1 in 791 traps Next attribute increase check would have come at turn 788 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having manaleech (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tsunami, Washu and Tokimi Your deity was Washu The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (386) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of boss companion (TU HAI DEVIATO DAL PERCORSO MORTALE) scroll of healing (PLEBHACK NOW WITH SAVESTATES) scroll of mana (T A C H) scroll of phase door (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of standard id (FINNING SPIDGET) scroll of cure (ITE TI KE NI A TE TI KANNAA) * scroll of extra healing (AWAY KRATSCHED) * scroll of greater mana restoration (GOTTA IMBUE THE AMULET OF YENDOR) Spellbooks spellbook of healing (infinity plus one) spellbook of wizard lock (complicated) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.