porkman, neutral male redguardian Priest ---.-- |....| |..f.| |...@| |....| |....| |....| -+---- [Porkman the Aspirant] St11 Dx7 Co5 In7 Wi13 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1170 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: quad attacks You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 110 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 51% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 85% Armor drop chance was reduced to 75% Tool drop chance was reduced to 60% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: form VII (Vaapad) The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: paddle (turn 52) The following skill became untrainable if you tried to train it too early: divination spells (turn 728) The following skill became untrainable after a while: body armor (turn 44362) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 12630) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39529 Monster spawn increase reached its maximum at turn 98766 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1192350 The monster class that cannot be genocided was jelly The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: Ilona Szilagy (freq bonus 33) The monster species that spawned more often: orc chessman (freq bonus 8) The monster species that spawned more often: spatteringly unfrocked learning (freq bonus 30) The monster species that spawned more often: broad lich (freq bonus 6) The monster species that spawned more often: acidic wort (freq bonus 12) The monster species that spawned more often: slinging opal gems (freq bonus 8) The monster species that spawned more often: mah sephirah (freq bonus 42) The monster species that spawned more often: dieing ramification (freq bonus 10) The monster species that spawned more often: dwarf clawer (freq bonus 4) The monster species that spawned more often: doomcloud (freq bonus 20) The monster species that spawned more often: ice bug (freq bonus 12) The monster species that spawned more often: pleasing fungus (freq bonus 8) The monster species that spawned more often: smaller velociraptor (freq bonus 3) The monster species that spawned more often: petty nalfeshnee (freq bonus 24) The monster species that spawned more often: nasty vortex (freq bonus 12) The monster species that spawned more often: Officer Katharina (freq bonus 24) The monster species that spawned more often: transitive eye (freq bonus 8) The monster species that spawned more often: Quachil Uttaus, Treader of the Dust (freq bonus 7) The monster species that spawned more often: porter severity vortex (freq bonus 16) The monster species that spawned more often: protected black unicorn (freq bonus 8) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4) The monster trait that was more common: monsters that spawn in small groups (freq bonus 6) The monster trait that was more common: monsters with ranged thorns (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 4) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 4) The monster species that never randomly spawned: beamcurse mummy The monster species that never randomly spawned: sudden appearer The monster species that never randomly spawned: needlessly traffick morsel The monster species that never randomly spawned: K2 beholder The monster species that never randomly spawned: feidam The monster species that never randomly spawned: lich warrior The monster species that never randomly spawned: laten fungus The monster species that never randomly spawned: greater air elemental The monster species that never randomly spawned: caravansary profferer The monster species that never randomly spawned: segmentary query The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 154) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 6) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 4) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 30) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 7) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 2) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 3) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 2) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 10) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 12) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 25) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: boss spawner (freq bonus 9) Trap randomization happened for 1 in 316 traps Next attribute increase check would have come at turn 2683 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having quad attacks (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of B'loody Mary, Ebony Dark'ness and Darth Valer Your deity was Ebony Dark'ness The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (284) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of identify (GRO STUNT NO EFFECTIVE) scroll of healing (FREE2PLAYNODE) scroll of mana (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of phase door (HUFFI MUFFI GUFFI) scroll of standard id (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of cure (YITH GETS ONESHOT BY A MOTHERFUCKING BABY) * scroll of extra healing (FLOAT BY SHOCK MAGNET 5) * scroll of greater mana restoration (RAIN FALL FROM SKY) Spellbooks spellbook of healing (adamantium) spellbook of wizard lock (impregnated) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.