porkman, neutral male redguardian Priest ----+--- .......| |....... |..@f..| -------- [Porkman the Aspirant] St7 Dx15 Co9 In11 Wi15 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1210 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 25% Ring drop chance was reduced to 73% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 54% Food drop chance was reduced to 84% Monster death drops spawned with only 92% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: polearms (turn 65) The following skill became untrainable if you tried to train it too early: protection spells (turn 300) The following skill became untrainable after a while: unicorn horn (turn 36437) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 51498) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85258 Monster spawn increase reached its maximum at turn 125129 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1574976 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: wraith (freq bonus 6) The monster species that spawned more often: sokosolver (freq bonus 40) The monster species that spawned more often: rathewer (freq bonus 168) The monster species that spawned more often: coterie of motes (freq bonus 8) The monster species that spawned more often: magic mushroom (freq bonus 24) The monster species that spawned more often: five-tentacle hententmon (freq bonus 9) The monster species that spawned more often: serpent-necked lioness (freq bonus 14) The monster species that spawned more often: black oak (freq bonus 10) The monster species that spawned more often: Bueuer (freq bonus 32) The monster species that spawned more often: flux postclassical anxiously bluntest (freq bonus 108) The monster species that spawned more often: nebulous bulb (freq bonus 24) The monster species that spawned more often: semiformal stooling (freq bonus 16) The monster species that spawned more often: cockle epiphenomenalism tabooing grooved (freq bonus 14) The monster species that spawned more often: blue naga (freq bonus 10) The monster species that spawned more often: breeder mouse (freq bonus 24) The monster species that spawned more often: aquator (freq bonus 8) The monster species that spawned more often: wrinkled mushroom (freq bonus 16) The monster species that spawned more often: wood elf enchanter (freq bonus 40) The monster species that spawned more often: Sandra's evil sandal (freq bonus 30) The monster species that spawned more often: spliceshee (freq bonus 28) The monster species that spawned more often: orange starlit sky (freq bonus 48) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 8) The monster species that never randomly spawned: Bueueper The monster species that never randomly spawned: burning fern sprout The monster species that never randomly spawned: x3 jelly The monster species that never randomly spawned: preregistered shambled The monster species that never randomly spawned: Detective Kriminologist The monster species that never randomly spawned: cyan colony The monster species that never randomly spawned: thrush The monster species that never randomly spawned: poison grue The monster species that never randomly spawned: irresistible colony The monster species that never randomly spawned: sepia mold The RNG hath decreed that this item was never generated: doorning stone (gray) The RNG hath decreed that this item was never generated: cruncher helmet (breath control helmet) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 3) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 19) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 30) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 51) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 6) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 11) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 11) The RNG hath decreed that this item was generated more often: spelldrain gloves (bise gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 7) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 8) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 72) The RNG hath decreed that this item was always generated cursed: implant of twilight (elysian) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 3) Trap randomization happened for 1 in 833 traps Next attribute increase check would have come at turn 391 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fiit-Ssaaar, Sssaass and Fiit-Yaaar Your deity was Sssaass The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (817) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 40% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of identify (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of healing (BUGNOSE) scroll of mana (GENIE STUNT IS MORE POWER) scroll of phase door (DARTS DIVINATIONS TRAPSANDDOORS) scroll of standard id (CATACLYSM) scroll of cure (MA MILLOCOR) * scroll of extra healing (PUTO FER LO) * scroll of greater mana restoration (SONIC VALHOG 3 AND KNUCKLES) Spellbooks spellbook of healing (detestable) spellbook of detect monsters (inert) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.