porkman, neutral male redguardian Priest --+-.- |....| |..... .d@..| ------ [Porkman the Aspirant] St7 Dx9 Co12 In9 Wi16 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1340 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: shock resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 5 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 62% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 12% Wand drop chance was reduced to 56% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 96% Armor drop chance was reduced to 57% Tool drop chance was reduced to 70% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 75% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: boomerang (turn 20) The following skill became untrainable if you tried to train it too early: chaos spells (turn 864) The following skill became untrainable after a while: scimitar (turn 38140) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 17628) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59272 Monster spawn increase reached its maximum at turn 188422 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 879648 The monster class that cannot be genocided was (null) The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: unhappiest conspirator admonition unfulfilled premised bumping (freq bonus 6) The monster species that spawned more often: fruition symbolically teemed (freq bonus 4) The monster species that spawned more often: salutary setout retitling (freq bonus 10) The monster species that spawned more often: survive ridgepole manilla groomer (freq bonus 16) The monster species that spawned more often: hc mom (freq bonus 9) The monster species that spawned more often: nexus force fungus (freq bonus 4) The monster species that spawned more often: corridor brickiest (freq bonus 16) The monster species that spawned more often: subgenera unprofessed accommodative (freq bonus 24) The monster species that spawned more often: sinful vortex (freq bonus 4) The monster species that spawned more often: gay mate (freq bonus 10) The monster species that spawned more often: unreflecting shake (freq bonus 6) The monster species that spawned more often: knight (freq bonus 12) The monster species that spawned more often: giant silver ant (freq bonus 12) The monster species that spawned more often: gazing eye (freq bonus 4) The monster species that spawned more often: spherical boomer (freq bonus 12) The monster species that spawned more often: terrible jermlaine (freq bonus 6) The monster species that spawned more often: Searar (freq bonus 6) The monster species that spawned more often: journeyman light wall (freq bonus 18) The monster species that spawned more often: Michaela (freq bonus 8) The monster species that spawned more often: giant pack rat (freq bonus 10) The monster trait that was more common: monsters that count as orc (freq bonus 4) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that can control teleport (freq bonus 4) The monster trait that was more common: monsters that can fly (freq bonus 8) The monster species that never randomly spawned: hierarchy tapeline voucherable The monster species that never randomly spawned: standing outclassed mucker sinewed The monster species that never randomly spawned: slow wood nymph The monster species that never randomly spawned: breakoff colony The monster species that never randomly spawned: prissily cause darking miscellaneously torching The monster species that never randomly spawned: potshard capsizing The monster species that never randomly spawned: rad southerner The monster species that never randomly spawned: opticist biennial stagnation prewarned The monster species that never randomly spawned: translucent colony The monster species that never randomly spawned: Maugneshnaagar The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 21) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 7) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 7) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 11) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 3) Trap randomization happened for 1 in 47 traps Next attribute increase check would have come at turn 318 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gaming PC, Sony PlayStation and XBox 360 Your deity was Sony PlayStation The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (434) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of message (YOU REALLY BECOME STRONGER) scroll of healing (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) scroll of mana (HI IM DAISY) scroll of phase door (WAWAE EHA) scroll of standard id (YTTOCS PU EM MAEB) scroll of cure (EGULED EL IOM SERPA) * scroll of extra healing (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) * scroll of greater mana restoration (MAX 300) Spellbooks spellbook of healing (defiled) spellbook of wizard lock (rocky) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.