porkman, neutral male redguardian Priest --------------- ||............| |.......@.....| |......f......| |.............| --------------- [Porkman the Aspirant] St11 Dx5 Co12 In6 Wi17 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1510 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 37 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 126 Monsters only dropped their musable items with 80% chance Ring drop chance was reduced to 83% Wand drop chance was reduced to 97% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 68% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: devices (turn 22) The following skill became untrainable if you tried to train it too early: healing spells (turn 84) The following skill became untrainable after a while: elemental spells (turn 20226) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 23345) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 103776 Monster spawn increase reached its maximum at turn 230046 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1142416 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: poison mage (freq bonus 16) The monster species that spawned more often: clicking wort (freq bonus 10) The monster species that spawned more often: +3 vd barrier (freq bonus 2) The monster species that spawned more often: mint giant (freq bonus 4) The monster species that spawned more often: short skirt (freq bonus 5) The monster species that spawned more often: rogue elephant (freq bonus 18) The monster species that spawned more often: trimly czardom (freq bonus 18) The monster species that spawned more often: corrosion trove (freq bonus 8) The monster species that spawned more often: raw mana vortex (freq bonus 8) The monster species that spawned more often: violet bladewitch (freq bonus 9) The monster species that spawned more often: forest maggot (freq bonus 9) The monster species that spawned more often: clear slime (freq bonus 12) The monster species that spawned more often: opal force fungus (freq bonus 24) The monster species that spawned more often: Hela, Queen of the Dead (freq bonus 12) The monster species that spawned more often: red storm (freq bonus 72) The monster species that spawned more often: abnormal colony (freq bonus 9) The monster species that spawned more often: aggravator turret (freq bonus 2) The monster species that spawned more often: special ufo part (freq bonus 15) The monster species that spawned more often: wendina (freq bonus 2) The monster species that spawned more often: osteal abstracting interlarded haploid (freq bonus 6) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 8) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 12) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster species that never randomly spawned: administrator weak The monster species that never randomly spawned: colorful stalk The monster species that never randomly spawned: green beetle The monster species that never randomly spawned: baby magic dragon The monster species that never randomly spawned: ultramarine fungus The monster species that never randomly spawned: orc priest The monster species that never randomly spawned: swamp lizard The monster species that never randomly spawned: spell sucker The monster species that never randomly spawned: time mushroom The monster species that never randomly spawned: solid mushroom The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: exertion loss (nailbreak) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 14) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 19) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 4) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 4) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 86) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 3) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 3) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 2) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 77) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this trap was always invisible: wendy trap The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 1) Trap randomization happened for 1 in 786 traps Next attribute increase check would have come at turn 643 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having numbopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of potion of urine, scroll of bullshit and wand of summon sexy girl Your deity was scroll of bullshit The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (507) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of teleportation (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) scroll of healing (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of mana (VITIO SUS) scroll of phase door (COOOOOOOOO WARD) scroll of standard id (MAKE ENEMY BAD THEN SNORING NEXT) scroll of cure (AYY LMAO) * scroll of extra healing (ZELGO MER) * scroll of greater mana restoration (NAMEEXPERIENCEGOLDTIME) Spellbooks spellbook of healing (dusty) spellbook of resist poison (blowing) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.