porkman, neutral male redguardian Priest ------------- |...@f......| +......n....| |...........| |...........| ------------- [Porkman the Aspirant] St10 Dx6 Co9 In8 Wi16 Ch6 PriRedMalNeu S4 Dlvl:1 $0 HP28(28) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/1 Wt40/1330 T16 Latest messages Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. There is a wall in the way! The kitten misses the jackal. (2x) You kill the jackal! The kitten eats an uncursed jackal corpse {300}. What do you want to drink? [de or ?*] That is a silly thing to drink. What do you want to drink? [de or ?*] That is a silly thing to drink. You displaced your kitten. (2x) What do you want to drink? [de or ?*.] You attract a water nymph! What do you want to drink? [de or ?*.] You spot a gem in the sparkling waters! The fountain dries up! The water nymph stole a blessed spellbook of detect monsters (0:1) {0}. Unknown command ' '. The kitten picks up an uncursed gem {1}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 95% chance Musable item generation frequency had a negative bias of 50% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 42% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: riding (turn 89) The following skill became untrainable if you tried to train it too early: body spells (turn 80) The following skill became untrainable after a while: techniques (turn 14602) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 43320) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56826 Monster spawn increase reached its maximum at turn 191706 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1889550 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: Nyogtha, the Thing that Should not Be (freq bonus 8) The monster species that spawned more often: clockwork assassin (freq bonus 16) The monster species that spawned more often: touch stationed tm (freq bonus 5) The monster species that spawned more often: mobat (freq bonus 27) The monster species that spawned more often: lusting tympani (freq bonus 10) The monster species that spawned more often: wisdom naga hatchling (freq bonus 20) The monster species that spawned more often: decoction childproof (freq bonus 4) The monster species that spawned more often: black shuck (freq bonus 8) The monster species that spawned more often: dark force patch (freq bonus 8) The monster species that spawned more often: clock forest archer (freq bonus 9) The monster species that spawned more often: unreal colony (freq bonus 24) The monster species that spawned more often: ferrous growth (freq bonus 6) The monster species that spawned more often: Warder Kchief (freq bonus 48) The monster species that spawned more often: memo warp patch (freq bonus 12) The monster species that spawned more often: virus demon (freq bonus 18) The monster species that spawned more often: white hulk (freq bonus 20) The monster species that spawned more often: Mad Bucking Fastard (freq bonus 24) The monster species that spawned more often: hysteria compressedly (freq bonus 24) The monster species that spawned more often: soft stalk (freq bonus 18) The monster species that spawned more often: referral dame (freq bonus 5) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 12) The monster species that never randomly spawned: Grazzt The monster species that never randomly spawned: giant spider The monster species that never randomly spawned: kestrel The monster species that never randomly spawned: teal mushroom The monster species that never randomly spawned: telchines The monster species that never randomly spawned: crowned queen bee The monster species that never randomly spawned: pegasi The monster species that never randomly spawned: +3 md barrier The monster species that never randomly spawned: big armor trove The monster species that never randomly spawned: seconded washwoman The RNG hath decreed that this item was never generated: beneficial effect (homebrew) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 5) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 26) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 5) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 5) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 10) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 9) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 64) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this trap was always invisible: map amnesia trap The RNG hath decreed that this trap was generated more often: evil variant trap (freq bonus 1) Trap randomization happened for 1 in 754 traps Next attribute increase check would have come at turn 621 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from drunken boxing (0) Your chance to block was 21% You had 1460 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was Stephen Hawking The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (579) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 25% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of remove curse (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) scroll of healing (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of mana (PHCHYAR PA CHA MILCHITHER) scroll of phase door (INE IGO PIO) scroll of standard id (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of cure (MAYBE GIVE FELLOW THE PROP) * scroll of extra healing (SHIELD IS ON) * scroll of greater mana restoration (VITIO SUS) Spellbooks spellbook of healing (everlasting) spellbook of detect monsters (angry) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (21 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 4 points,