porkman, neutral male redguardian Priest ---------------- |............... |..............| |.$.....@....... |......f.......| -------.-------- [Porkman the Aspirant] St11 Dx10 Co14 In9 Wi16 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1640 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 342 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 44 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 96% chance Ring drop chance was reduced to 84% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 55% Implant drop chance was reduced to 70% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 87% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: broadsword (turn 2) The following skill became untrainable if you tried to train it too early: occult spells (turn 196) The following skill became untrainable after a while: sling (turn 18988) The following skill couldn't be trained before a certain turn number is reached: form IV (Ataru) (turn 48932) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33346 Monster spawn increase reached its maximum at turn 107466 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 980100 The monster class that cannot be genocided was naga The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: clobbering attender barium (freq bonus 6) The monster species that spawned more often: ogre lord (freq bonus 12) The monster species that spawned more often: myrmidon ypolochagos (freq bonus 6) The monster species that spawned more often: postbag gimpy (freq bonus 32) The monster species that spawned more often: red condor (freq bonus 24) The monster species that spawned more often: decennial abc (freq bonus 12) The monster species that spawned more often: race quaker (freq bonus 8) The monster species that spawned more often: sizzling vortex (freq bonus 15) The monster species that spawned more often: retrain overselling rinser skilled chiller (freq bonus 5) The monster species that spawned more often: negation gleaner (freq bonus 24) The monster species that spawned more often: silver naga hatchling (freq bonus 12) The monster species that spawned more often: campaigned toed prerecording (freq bonus 8) The monster species that spawned more often: seducingly skilful millage amicability revisionist prig (freq bonus 8) The monster species that spawned more often: hardened warrior (freq bonus 20) The monster species that spawned more often: ifrit (freq bonus 4) The monster species that spawned more often: filtering testator (freq bonus 14) The monster species that spawned more often: irresistible force patch (freq bonus 8) The monster species that spawned more often: blister fungus (freq bonus 44) The monster species that spawned more often: repose adaptively (freq bonus 6) The monster species that spawned more often: observably shushing git (freq bonus 28) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster species that never randomly spawned: fetch daemon The monster species that never randomly spawned: loaded beam The monster species that never randomly spawned: rock eater The monster species that never randomly spawned: jesus The monster species that never randomly spawned: infrequence troweled The monster species that never randomly spawned: aqua turret The monster species that never randomly spawned: night clan The monster species that never randomly spawned: green ant The monster species that never randomly spawned: radioactive truck ghost The monster species that never randomly spawned: code editor The monster class that always generated with extra speed: pudding or ooze The monster class that more likely to generate with musable stuff: lizard The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: petcat (wary) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 12) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 6) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 24) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 18) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 57) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 29) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 3) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 10) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 9) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 10) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 14) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 11) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this trap was always invisible: footerer trap The RNG hath decreed that this trap was generated more often: tech trap (freq bonus 20) Trap randomization happened for 1 in 991 traps Next attribute increase check would have come at turn 526 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having contamination resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gaia, Ahura Mazda and Viracocha Your deity was Ahura Mazda The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (345) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of teleportation (UPPERCASE SOUNDS LIKE SHOUTING) scroll of healing (ROLL INTO THE CAGE) scroll of mana (TRAINRIDING LIKE A HOBO) scroll of phase door (NIIN VOIMME TOIMIA) scroll of standard id (STAT IS WILD CHANGELY) scroll of cure (I AM VERY DISGUSTED WITH THE TRASHY MAN) * scroll of extra healing (BUGNOSE) * scroll of greater mana restoration (SPINWISR ST ACELFICODISONX DMFASILVLIWR) Spellbooks spellbook of healing (colluded) spellbook of wizard lock (heretical) Potions * potion of water (clear) potion of oil (herbal) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.