porkman, neutral male redguardian Priest ----- |...| |...| |d... |@..| |`a.| |aaa| --#-- [Porkman the Aspirant] St10 Dx6 Co16 In5 Wi16 Ch9 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC7 MC0 Mov12 Sn0 Xp1/0 Wt80/1650 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: hallu party You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 64 Armor identification only worked 15 times out of 46 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 99% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 91) The following skill became untrainable if you tried to train it too early: martial arts (turn 968) The following skill became untrainable after a while: healing spells (turn 40284) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 21960) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89025 Monster spawn increase reached its maximum at turn 137068 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1843800 The monster class that cannot be genocided was turret The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: revenued repaginated skydiving (freq bonus 2) The monster species that spawned more often: laten patch (freq bonus 8) The monster species that spawned more often: blandly internal (freq bonus 10) The monster species that spawned more often: blown prosier nearer (freq bonus 4) The monster species that spawned more often: xtreme tracker (freq bonus 14) The monster species that spawned more often: arabesque naga hatchling (freq bonus 12) The monster species that spawned more often: crimson force fungus (freq bonus 4) The monster species that spawned more often: cauldron treat (freq bonus 36) The monster species that spawned more often: privatizing barometer reconvene (freq bonus 6) The monster species that spawned more often: brown eye (freq bonus 6) The monster species that spawned more often: wisp (freq bonus 24) The monster species that spawned more often: Infested Tulani (freq bonus 18) The monster species that spawned more often: Kop Kleever (freq bonus 3) The monster species that spawned more often: hiding galltrit (freq bonus 6) The monster species that spawned more often: Natalje's plateau sandal (freq bonus 36) The monster species that spawned more often: stjarna-alfr (freq bonus 48) The monster species that spawned more often: shard colony (freq bonus 16) The monster species that spawned more often: minotroll (freq bonus 18) The monster species that spawned more often: vileplume (freq bonus 12) The monster species that spawned more often: Baalzebub (freq bonus 36) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster trait that was more common: monsters whose attacks push you back (freq bonus 3) The monster species that never randomly spawned: toxicated potato The monster species that never randomly spawned: mutant human The monster species that never randomly spawned: erase bagpiper The monster species that never randomly spawned: dream vortex The monster species that never randomly spawned: flame troll The monster species that never randomly spawned: globefish The monster species that never randomly spawned: desert colony The monster species that never randomly spawned: confiscation deoxidizing The monster species that never randomly spawned: favor betta The monster species that never randomly spawned: patreelja The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: platinum spell stone (gray) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: shrouded identity stone (gray) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 20) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 13) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 18) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 16) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 116) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 35) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 3) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 8) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 12) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 4) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 12) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 16) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 3) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 14) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: implant of prosperity (brisk) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 3) Trap randomization happened for 1 in 128 traps Trap difficulty was increased by 58 Next attribute increase check would have come at turn 647 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from hallu partying (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Dr. Oujide The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (308) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 22% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of enchant weapon (ARTHUR SONIC PENDRAGON) scroll of healing (IGNITE IGNITION IMMOLATION) scroll of mana (DIT DEDIDET DAET) scroll of phase door (SALIQUAS) scroll of standard id (RAMBA ZAMBA) scroll of cure (JUMPING UP AND DOWN TO NUMBED ENEMY) * scroll of extra healing (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) * scroll of greater mana restoration (DEATH TO CLEANERS) Spellbooks spellbook of healing (nether) spellbook of detect monsters (dirty) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.