porkman, neutral male redguardian Priest ----- ....| |@.{| .d..| |...| ..{| ----- [Porkman the Aspirant] St6 Dx9 Co10 In5 Wi17 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1150 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: speed You could not have this property intrinsically: half spell damage Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 97% Wand drop chance was reduced to 91% Weapon drop chance was reduced to 77% Tool drop chance was reduced to 88% Food drop chance was reduced to 90% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: implants (turn 3) The following skill became untrainable if you tried to train it too early: missile weapons (turn 9108) The following skill became untrainable after a while: occult spells (turn 25596) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 24622) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67072 Monster spawn increase reached its maximum at turn 123714 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1175737 The monster class that cannot be genocided was ghost The monster class that was spawned more often: rub monster (freq bonus 12) The monster species that spawned more often: troglodyte henchman (freq bonus 192) The monster species that spawned more often: sager filing (freq bonus 60) The monster species that spawned more often: great ogre mage (freq bonus 28) The monster species that spawned more often: warty colony (freq bonus 51) The monster species that spawned more often: Ii Shenlong (freq bonus 54) The monster species that spawned more often: falling force patch (freq bonus 180) The monster species that spawned more often: kogepan (freq bonus 56) The monster species that spawned more often: garbage kinglet (freq bonus 42) The monster species that spawned more often: summoned fire golem (freq bonus 28) The monster species that spawned more often: werestilettosandal (freq bonus 45) The monster species that spawned more often: putit (freq bonus 17) The monster species that spawned more often: plain orc (freq bonus 48) The monster species that spawned more often: carollian monster (freq bonus 56) The monster species that spawned more often: nuclear slime (freq bonus 13) The monster species that spawned more often: negative kobold (freq bonus 64) The monster species that spawned more often: The Witch-King of Angmar (freq bonus 30) The monster species that spawned more often: harmonic alien pod (freq bonus 28) The monster species that spawned more often: unhealthy force patch (freq bonus 32) The monster species that spawned more often: karmic wort (freq bonus 32) The monster species that spawned more often: evasive hill orc (freq bonus 84) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster species that never randomly spawned: duergar The monster species that never randomly spawned: Franzi's wedge sandal The monster species that never randomly spawned: ego-troll mummy The monster species that never randomly spawned: apian scintillator suspecter The monster species that never randomly spawned: sanity blaster The monster species that never randomly spawned: neurasthenia overplayed The monster species that never randomly spawned: willied frowsty The monster species that never randomly spawned: outfood bomb The monster species that never randomly spawned: pentothal luxuriance swirly The monster species that never randomly spawned: sliming trove The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 19) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 3) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 57) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 83) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 28) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 21) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 6) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 16) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 29) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 5) Trap randomization happened for 1 in 178 traps Next attribute increase check would have come at turn 1282 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having dimmopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (628) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of inventory id (TRATS ARL) scroll of healing (BLUE SCREEN OF DEATH) scroll of mana (LIFE RESTORATION) scroll of phase door (MANYFOLD ANNOY) scroll of standard id (MI AKUS NEEEEEE) scroll of cure (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) * scroll of extra healing (CASH EM EXTENDED PAYDAY LOAN SERVICE) * scroll of greater mana restoration (FORC RISE WHEN KEY IS HIT) Spellbooks spellbook of healing (visible) spellbook of light (radiant green) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.