porkman, neutral male redguardian Priest ------- +.....+ |f@...| |.....| |.....+ -----.- [Porkman the Aspirant] St9 Dx6 Co9 In4 Wi16 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1240 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 62% Wand drop chance was reduced to 89% Potion drop chance was reduced to 92% Armor drop chance was reduced to 97% Food drop chance was reduced to 83% The following skill could not be trained at all: form II (Makashi) The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: martial arts (turn 66) The following skill became untrainable if you tried to train it too early: elemental spells (turn 180) The following skill became untrainable after a while: petkeeping (turn 33865) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 18860) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 97595 Monster spawn increase reached its maximum at turn 202265 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 471960 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: wall monster (freq bonus 4) The monster species that spawned more often: hypnotic xorn (freq bonus 10) The monster species that spawned more often: demolishing teensiest consternate byword stiller innovate (freq bonus 12) The monster species that spawned more often: walking oak (freq bonus 12) The monster species that spawned more often: wand mimic (freq bonus 12) The monster species that spawned more often: Toxic Kop (freq bonus 16) The monster species that spawned more often: tasloi boss (freq bonus 15) The monster species that spawned more often: hobbit groupleader (freq bonus 32) The monster species that spawned more often: ill giant (freq bonus 6) The monster species that spawned more often: educationally punched (freq bonus 30) The monster species that spawned more often: dcss mummy (freq bonus 80) The monster species that spawned more often: netter lynching fumbling presifting (freq bonus 84) The monster species that spawned more often: chemical nymph (freq bonus 64) The monster species that spawned more often: lizard-eel (freq bonus 40) The monster species that spawned more often: radioactive draconian (freq bonus 15) The monster species that spawned more often: vapolith (freq bonus 42) The monster species that spawned more often: sucker colony (freq bonus 54) The monster species that spawned more often: barb spore (freq bonus 12) The monster species that spawned more often: transcendentalism simple (freq bonus 54) The monster species that spawned more often: red mushroom patch (freq bonus 8) The monster species that spawned more often: premiere hive opulent impudent (freq bonus 14) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 4) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 3) The monster trait that was more common: monsters whose attacks time you (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 10) The monster species that never randomly spawned: red ooze The monster species that never randomly spawned: real fire hound The monster species that never randomly spawned: floorshift trickier The monster species that never randomly spawned: fire rat The monster species that never randomly spawned: shrieker mushroom patch The monster species that never randomly spawned: predomination swarming The monster species that never randomly spawned: gnarled fly The monster species that never randomly spawned: cola eel The monster species that never randomly spawned: Kati's ballerina The monster species that never randomly spawned: giant pink dragonfly The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: pokelie stone (gray) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 24) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 24) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 29) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 21) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 11) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 3) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 11) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: pet AI trap (freq bonus 3) Trap randomization happened for 1 in 412 traps Next attribute increase check would have come at turn 414 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You were prevented from having wonderlegs (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Black, Big Bear and Faster-Than-All-Others Your deity was Big Bear The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (504) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of amnesia (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of healing (OTDR IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) scroll of mana (TOIL AND TROUBLE) scroll of phase door (HASH EM EXTENDED CRYPTOGRAPHY CONFERENCE) scroll of standard id (DER GROESSTE LAG DES JAHRHUNDERTS) scroll of cure (NOISY STUNT NO EFFECTIVE) * scroll of extra healing (PHYSIC STUNT DAMAGE SMALLERS) * scroll of greater mana restoration (I WAS BORN MALE BUT NOW IM A WOMAN) Spellbooks spellbook of healing (listening) spellbook of resist sleep (silly) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.