porkman, neutral male redguardian Priest --------------- |..@....|.....| |.f...........| |.............| --.------------ [Porkman the Aspirant] St8 Dx7 Co5 In7 Wi13 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1020 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: warning Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 333 Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 41% Ring drop chance was reduced to 75% Wand drop chance was reduced to 73% Potion drop chance was reduced to 73% Tool drop chance was reduced to 91% The following skill could not be trained at all: form VII (Vaapad) The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: form V (Shien) The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: paddle (turn 15) The following skill became untrainable if you tried to train it too early: club (turn 3036) The following skill became untrainable after a while: matter spells (turn 30810) The following skill couldn't be trained before a certain turn number is reached: searching (turn 44361) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25310 Monster spawn increase reached its maximum at turn 187665 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 8097440 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: undead goldminer (freq bonus 16) The monster species that spawned more often: Birgit's lady boot (freq bonus 8) The monster species that spawned more often: storm lord (freq bonus 8) The monster species that spawned more often: pixie (freq bonus 14) The monster species that spawned more often: recapturing neurosurgeon (freq bonus 12) The monster species that spawned more often: kobold hewer (freq bonus 36) The monster species that spawned more often: knapsack lamb (freq bonus 24) The monster species that spawned more often: albino stalk (freq bonus 24) The monster species that spawned more often: cameoing watermark pointer (freq bonus 8) The monster species that spawned more often: newt zombie (freq bonus 6) The monster species that spawned more often: Sing (freq bonus 10) The monster species that spawned more often: Marie (freq bonus 12) The monster species that spawned more often: very strong turret (freq bonus 20) The monster species that spawned more often: unscarred sterilely (freq bonus 14) The monster species that spawned more often: surgery supt (freq bonus 14) The monster species that spawned more often: weird growth (freq bonus 5) The monster species that spawned more often: Selinger (freq bonus 12) The monster species that spawned more often: sceptral arbitrating (freq bonus 36) The monster species that spawned more often: experienced spirit (freq bonus 4) The monster species that spawned more often: real magma hound (freq bonus 6) The monster trait that was more common: monsters that explode when killed (freq bonus 3) The monster species that never randomly spawned: humanoid devil The monster species that never randomly spawned: lour staining The monster species that never randomly spawned: wax bee The monster species that never randomly spawned: enclave stormtrooper The monster species that never randomly spawned: ungenomold The monster species that never randomly spawned: party colony The monster species that never randomly spawned: giant grasshopper The monster species that never randomly spawned: Godahl, the Infallible The monster species that never randomly spawned: illusion weaver The monster species that never randomly spawned: geyser lich The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 10) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 11) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 11) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 13) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 17) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 16) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 2) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 7) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 3) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 2) The RNG hath decreed that this item was generated more often: force stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 5) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 75) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: spelldrain gloves (bise gloves) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this trap was always invisible: artificer trap The RNG hath decreed that this trap was generated more often: wrapover trap (freq bonus 3) Trap randomization happened for 1 in 683 traps Next attribute increase check would have come at turn 1557 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ulfric Stormcloak, Delphine and General Tullius Your deity was Delphine The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (190) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of identify (EN SNORING HEALTHITS LOWERED) scroll of healing (EMPLY MENTAL TO SWITCH STATUS) scroll of mana (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) scroll of phase door (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of standard id (EIESOUS OUAIR AMOUN OUTHI) scroll of cure (I CAN HAZ HP PLZ) * scroll of extra healing (EVIL STUNT IS MORE POWER) * scroll of greater mana restoration (HOYO HOYO) Spellbooks spellbook of healing (aquatic) spellbook of detect food (unwritten) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.