porkman, neutral male redguardian Priest I@ ---- ... I I #|..| -.... ---- -,..| --..I.. -..--- ---- |...---- ---.I`... I |...%|.. --..| |......| ----|....I... ......... |...-- --......| |..--....... |........ --...| |...|...-- -.......... -........- --..-- |...|....| ,.......--. --........| --..----.--..|.---- ,,..>...| ---- |.........| |...|.%)| -----|..| ,...--..- --..-----..--.....---- --..-|.|.--------..----...| |....................| |...--.|................,-- ---.......-------.--.`.-----------......|.,,,-----,...-,,,,, |.......|.......^..............*.*......|..|#,###[,....,,#,# |.....-----....-------------------.....--..|##,%,|.....|# # ----.-- ---.-- ---.--- ####--..--- --- --- --- - [Porkman the Adept] St9 Dx10 Co18 In6 Wi9 Ch6 PriRedMalNeu S11145 Min:6 $117 HP-2(138) Pw68(80) AC2 MC1 Mov12 Sn1 Xp9/2668 Wt983/1910 T3322 Cnf Bli Fea Frz Dim Stn Latest messages You feel something move nearby. It casts aspersions on your ancestry. "Your mom is such a slut, her pants remind me of Vegas.... The kinda place I go to blow my Wad." You feel something move nearby. "EY REFLECT EFF INT!" You feel something move nearby. You hear crashing rock. You feel something move nearby. (3x) You finish your prayer. You feel that FIQ is well-pleased. It bites you! You hear the howling of the CwnAnnwn... [-8 -> 13] Warning: HP low! Your silver shield deflects its attack. It lashes you! [-10 -> 3] Warning: HP low! It claws you! You die... Your inventory Amulets A - an uncursed amulet of ESP {0} Weapons a - a blessed +0 mace {12} r - the uncursed +2 hoe sable named Glimmershred {16} w - an uncursed +0 flanged mace {12} I - an uncursed +0 long sword {16} S - an uncursed +0 elven dagger {4} Armor e - an uncursed +0 shield of reflection {20} h - a blessed +0 mummy wrapping (being worn) {2} l - an uncursed +0 dwarvish cloak {4} o - an uncursed +1 gnomish helm (being worn) {1} y - a blessed +5 silver shield (being worn) {50} D - a blessed +2 Hawaiian shirt (being worn) {2} T - an uncursed +0 studded leather armor (being worn) {80} W - a blessed +0 pair of gnomish boots (being worn) {4} Comestibles q - an uncursed food ration {0} Scrolls U - an uncursed scroll of identify called no duck {0} Z - an uncursed scroll of healing {0} Rings F - a blessed +1 ring of gain dexterity (on right hand) {0} Wands j - an uncursed wand of solar beam (0:6) {0} C - an uncursed wand of fire (0:4) {0} E - an uncursed wand of enlightenment (0:2) {0} Y - an uncursed wand of undead turning (0:6) {0} Tools b - an uncursed +6 pick-axe (weapon in hand) {32} k - a blessed magic marker (0:62) {0} m - 7 uncursed wax candle (2000)'s {0} v - a blessed medical kit {8} x - a * uncursed mirror {0} G - an uncursed blindfold {0} R - an uncursed large box {700} V - an uncursed magic lamp called ?magix named 1578 {0} Gems f - 16 uncursed +0 worthless pieces of cyan glass {16} g - an uncursed +0 garnet stone {1} i - an uncursed +0 worthless piece of yellowish brown glass {1} n - an uncursed +0 worthless piece of pink glass {1} t - an uncursed +0 worthless piece of yellow glass {1} Contents of the medical kit: a * cursed phial {2} 3 * uncursed phials {6} 4 uncursed pills {0} a blessed pill {0} Contents of the large box: an uncursed +0 leather jacket {12} an uncursed +0 splint mail {160} a blessed +2 small shield {12} a blessed +0 robe {16} a finalized potion of holy water {0} an uncursed finalized potion of ESP {0} a cursed finalized potion of gain energy {0} an uncursed potion of see invisible {0} 3 potions of holy water {0} an uncursed spellbook of charm monster (0:4) {0} a blessed spellbook of resist poison (0:4) {0} a blessed finalized spellbook of healing (4:3) {0} a cursed finalized scroll of sinking called tariru hacked into the RNG {0} an uncursed finalized scroll of material change called fleecy fuckoff {0} a cursed scroll of cure {0} an uncursed scroll of identify called no duck {0} an uncursed scroll of cure {0} 3 uncursed scrolls of phase door {0} 4 uncursed scrolls of mana {0} 9 uncursed scrolls of healing {0} an uncursed cheese {0} 4 uncursed cream pies {0} an uncursed tin of random effect butterfly meat {0} an uncursed tripe ration {0} a blessed sprig of wolfsbane {0} a blessed clove of garlic {0} Final attributes You were piously aligned Your alignment was 25 Your max alignment was 25 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: detect monsters You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 110 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 115 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 17% Ring drop chance was reduced to 70% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 56% Armor drop chance was reduced to 84% Tool drop chance was reduced to 84% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: scimitar (turn 13) The following skill became untrainable if you tried to train it too early: shuriken (turn 221) The following skill became untrainable after a while: body spells (turn 41513) The following skill couldn't be trained before a certain turn number is reached: knife (turn 59513) Number of artifacts generated was 3 Number of fake artifacts generated was 8 Monster spawn increase started at turn 55470 Monster spawn increase reached its maximum at turn 364005 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2636083 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: speedrubber (freq bonus 12) The monster species that spawned more often: nonexportable recommend (freq bonus 18) The monster species that spawned more often: nonreflecting eye (freq bonus 15) The monster species that spawned more often: yodeller multi (freq bonus 10) The monster species that spawned more often: preventability seigniorial proscenia (freq bonus 12) The monster species that spawned more often: time traveler (freq bonus 16) The monster species that spawned more often: white hulk (freq bonus 5) The monster species that spawned more often: leshy (freq bonus 8) The monster species that spawned more often: blowstream baby (freq bonus 12) The monster species that spawned more often: black hobbit (freq bonus 6) The monster species that spawned more often: percenti is immune to the attack! (freq bonus 40) The monster species that spawned more often: magnetic growth (freq bonus 10) The monster species that spawned more often: random cockatrice (freq bonus 12) The monster species that spawned more often: great water dragon (freq bonus 10) The monster species that spawned more often: merciless eel (freq bonus 8) The monster species that spawned more often: unhealthy stalk (freq bonus 9) The monster species that spawned more often: wide eye type (freq bonus 24) The monster species that spawned more often: radiant stalk (freq bonus 30) The monster species that spawned more often: ice trove (freq bonus 8) The monster species that spawned more often: bright blue wort (freq bonus 20) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 8) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster species that never randomly spawned: untruly sneak The monster species that never randomly spawned: holy indian fox The monster species that never randomly spawned: red ooze The monster species that never randomly spawned: petty mind flayer The monster species that never randomly spawned: winter wolf boss The monster species that never randomly spawned: sexagenarian bray The monster species that never randomly spawned: borrowing cube The monster species that never randomly spawned: blank growth The monster species that never randomly spawned: Femen warlord The monster species that never randomly spawned: tank golem The monster class that more likely to generate with musable stuff: centaur The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: autopickup stone (gray) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 91) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 16) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 19) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 4) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 9) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 19) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: soil-clinging boots (noble sandals) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: dayshift (thebes) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: quaversal trap (freq bonus 1) Trap randomization happened for 1 in 809 traps Next attribute increase check would have come at turn 3683 Strength training was 50 Dexterity training was 50 Wisdom training was 41 Constitution training was 25 Your sanity was 1 You were poison resistant You were immune to sickness You were stunned (97) You were confused (48) You were blinded (28) You were stricken with fear (85) You were frozen solid (39) You were dimmed (20) You had the following problem: Your contamination increases over time. (132) You had the following problem: Higher-level monsters were more likely to spawn. (85) You were heterosexual You were prevented from having speed (0) Your chance to block was 42% You had 2345 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was FIQ The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (1117) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 207% b - resist poison 1 protect 0% 67% c - charm monster 4 enchant 90% 89% Techniques known in the end Name Level Status turn undead 9X LIMIT(0) blessing 9X LIMIT(0) spirituality check 9X LIMIT(326) appraisal 9 R LIMIT(1030) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(1417) invoke deity 9 R LIMIT(0) Discoveries Amulets amulet of ESP (pourpoor) Weapons elven dagger (runed dagger) Armor robe (white robe) shield of reflection (polished silver shield) dwarvish cloak (hooded cloak) gnomish helm (little red hat) gnomish boots (little black boots) Scrolls scroll of enchant armor (ENSSICIBZ EDUDO) scroll of healing (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) scroll of mana (FPMAM) scroll of phase door (THE RESULT IS THE FRUIT) scroll of standard id (THE OFFICIAL PARTNER OF RODNEYS TOWER IS THE GUILD OF OPTOMETRISTS) scroll of cure (ERIKISEPHEARARACHARAPHTHISKERA) * scroll of extra healing (SULKEMISAIKA) * scroll of greater mana restoration (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of gold detection called fuckity duckity duck (KLATHA DATHA NY ARYATHA) scroll of identify called no duck (NO SPACE) scroll of material change called fleecy fuckoff (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of sinking called tariru hacked into the RNG (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) Spellbooks spellbook of healing (copper) spellbook of resist poison (fiery) spellbook of charm monster (radiant green) Potions * potion of water (clear) potion of polymorph (camping) potion of ESP (manky) potion of gain energy (jasmine) potion of see invisible (fragrant olive) Rings ring of gain dexterity (alexandrite) Wands wand of solar beam (manzanita) wand of fire (fluted) wand of enlightenment (cornered) wand of undead turning (spruce) Tools magic lamp called ?magix (lamp) wax candle (candle) medical kit (leather bag) mirror (looking glass) large box (wooden box) Gems worthless piece of cyan glass (cyan) garnet stone (red) worthless piece of yellowish brown glass (yellowish brown) worthless piece of pink glass (pink) worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 4: (vault, altar, mines) The Gnomish Mines: levels 5 to 6 Level 6: <- You are here Vanquished creatures 0 giant ticks (2 created) 4 giant ants a large flea 3 jackals 0 minks (1 created) a wild dog 0 terminator chess wild dogs (2 created) a little dog a floating eye 0 quinons (1 created) a fluffy cat 0 kittens (1 created) a hobbit reveller a hobbit a bloating dwarf 0 hobbit wizards (1 created) a phasing hobbit wizard a dwarven brigand thief a quasico a homunculus 9 fighter imps (10 created) a kobold a small kobold 4 baby mimics 5 mynocks 2 mini mimics (3 created) 0 petit mimics (1 created) 0 mimics (1 created) 0 demimondaines (1 created) 2 deimonidaines a blue faerie a mountain nymph a goblin a goooblin a clubbelgoblin 0 porter rock piercers (1 created) an imipig 2 large rothes a theme boar a woodchuck 3 cave spiders (5 created) a red killer tomato a lame horse 3 larvae a catbot a huge brown bat 0 mid centaurs (1 created) 0 tiny pseudodragons (1 created) 0 baby silver dragons (2 created) 0 baby mercurial dragons (2 created) 0 baby orange dragons (1 created) 0 baby black dragons (1 created) 0 baby blue dragons (2 created) 0 baby emerald dragons (1 created) 0 baby golden dragons (3 created) 0 baby cyan dragons (1 created) 0 baby psychic dragons (2 created) 0 baby plain dragons (1 created) 0 swatch tracheotomizings withheld (3 created) 0 young mercurial dragons (1 created) 0 young blood dragons (1 created) 0 fools gardens (1 created) 0 alongdeybaydays (1 created) 0 psychotherapeuts (1 created) 0 mine dragons (1 created) 0 mining site dragons (1 created) 0 riding pseudodragons (1 created) 0 young adult blood dragons (1 created) 0 bird ladies (1 created) 0 water-using dragons (1 created) 0 VFs (1 created) 0 offdivers (1 created) 0 weirdo drivers (1 created) 0 dutch girls (1 created) 0 autists (1 created) 0 baby sarkanies (1 created) a storm rider 0 yellow pseudodragons (1 created) 0 india bullias (1 created) 0 greek catenaccio trainers (1 created) 0 silver dragons (1 created) 0 deep dragons (2 created) 0 orange dragons (1 created) 0 blood dragons (1 created) 0 sky dragons (2 created) 0 water dragons (3 created) 0 evil dragons (1 created) 0 magic dragons (1 created) 0 domestic dragons (1 created) 0 wallblast dragons (1 created) 0 very old cyan dragons (1 created) 0 richest men of the world (1 created) 0 arctic abysses (1 created) 0 z-types (1 created) an invisible badguy 2 lichens (1 created) a rade lichen a colony lichen an orange patch a green growth 0 sucker spores (1 created) 0 yellow mold warriors (1 created) 3 sub-gnomes a gnome a satanic gnome a net gnome a gnome thief 2 little grey aliens 3 gnome lords 3 gnomish wizards a packer an angsty gnome (2 created) a gnome ann 0 gnomish psychics (1 created) 0 deep gnomes (1 created) a lower gnome priest a gnome ruler a gnome mage 0 paunch appositives (2 created) a festooning integrated (2 created) 0 monochrome giants (3 created) 0 sliants (2 created) 0 gigants (2 created) 0 stone giants (4 created) 0 flying stone giants (1 created) 0 hill giant shamans (1 created) 0 hill giants (1 created) a bill giant (2 created) 0 non-courageous children (2 created) 0 fire giants (1 created) 0 fire sliants (2 created) 0 burning giants (1 created) 0 force fire giants (1 created) 0 umber hydras (2 created) 0 frost giants (1 created) an internet giant 2 ettins (4 created) a metal ettin (2 created) 2 visitorial licensures 0 nonhabitual transfusion gruesomes (1 created) 0 spokesmen chastises (1 created) 0 forge giants (1 created) 0 challenging hunters (1 created) 0 kestrels (1 created) a Keystone Kop (2 created) 3 RNG Sergeants a tanglederp mummy 0 newt mummies (1 created) 0 kobold mummies (1 created) a gnome mummy 0 elf mummies (1 created) an ettin mummy 0 small nagas (1 created) a low ooze 11 eyeglass-wearing retards a quivering thing 6 beginner horrors 3 noob horrors 0 monkeys (1 created) 0 kobold zombies (1 created) 2 ossium animatums a newt zombie (2 created) a gnome zombie an orc zombie a dwarf zombie a human zombie a zombie a grave digger a paper golem a human adventurer a gentleman a human 0 shopkeepers (7 created) a watchman (4 created) 0 watch captains (2 created) a minighost 0 gene jinns (1 created) a hungry demon 0 weaselly campaigns (1 created) a beauty 0 incubi (1 created) 0 water demons (4 created) 0 flying water demons (1 created) 0 jackal demons (1 created) 0 bearded devils (1 created) 0 chasmes (1 created) 0 babaus (1 created) 0 force hezrous (1 created) 0 uncertainty demons (1 created) 0 Pinkies (1 created) 0 nalfeshnees (1 created) 0 nalslashnees (1 created) 0 lava demons (1 created) 0 stygian rages (1 created) 0 energy witches (1 created) 0 Ina's hugging boots (1 created) 0 tortoises (2 created) a slithy tortoise 0 dangerous large eels (1 created) 0 trouts (1 created) a jellyfish (3 created) 0 mean merfolks (1 created) 0 giant oysters (1 created) 0 piranhas (2 created) 0 lashfish (1 created) 0 giant eels (1 created) 0 poliwags (1 created) a newt 2 twens a flying frog a colorless mushroom patch a blazing fern spore a shrieker mushroom patch an orange mewlip a pile of worthless coins 0 piles of copper coins (1 created) a +1 nl wall 0 +4 nl cutoffs (1 created) 0 thirsty fish (1 created) 0 crrpshes (1 created) 331 creatures born. 158 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 19 times You eaten food with animal by-products 18 times You eaten meat 18 times You have communicated with the gods 12 times You prayed to the gods 3 times You hit with a wielded weapon 318 times You killed 112 monsters You read items or engraved 23 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (31 of 160) shield [Basic] (max Master) (138 of 160) body armor [Basic] (max Expert) (75 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (28 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Skilled] (max Grand Master) (340 of 540) petkeeping [Basic] (max Expert) (54 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (50 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (274 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (84 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (6 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You died in The Gnomish Mines on dungeon level 6 with 11134 points, and 117 pieces of gold, after 3322 moves. Killer: a monster (magic dragon) You were level 9 with a maximum of 138 hit points when you died. You reached the 21st place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 19 15456 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a monster (hidden soldier ant). - [73] 20 13238 Heliokopis-Occ-Yok-Fem-Law died in The Dungeons of Doom on level 3 [max 7]. Killed by a monster (hallucinogen-distorted dwarf). - [60] *21 11134 porkman-Pri-Red-Mal-Neu died in The Gnomish Mines on level 6. Killed by a monster (magic dragon). - [138] 22 10343 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 7. Killed by a monster (petty snow king). - [91] 23 9726 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 6. Killed by a monster (medium hulk). - [111]