porkman, neutral male redguardian Priest ----+----- |......`.| |.. 9] The bolt of fire bounces! Unknown command ' '. (2x) What do you want to drink? [de or ?*] That is a silly thing to drink. Pick an object. & a major demon (Asmodeus) (base level 105) (male) Accessing Pokedex entry for Asmodeus... Base statistics of this monster type: Base level = 105, difficulty = 75, AC = -7, magic resistance = 90, alignment 20. Normal speed (12). Normal generation, unique, with frequency 1. Resists fire, cold, disintegration, poison, petrification. Leaves no corpse. Big, not genocidable, poisonous demon flyer. See invisible. This monster is always male. Silver weapons do extra damage to it. Follows you to other levels. Covetous. Has infravision. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 4d4, claw (punch, hit, etc.) - ordinary physical 6d6, uses magic spell(s) - frost damage You miss Asmodeus. The water demon Metallivore hits you! [-1 -> 8] The water demon Metallivore claws you! [-1 -> 7] The water demon Metallivore bites you! [-1 -> 6] Asmodeus zaps a wand of fire! The bolt of fire hits you! You die... Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: free action You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 248 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 40 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 15% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 80% Food drop chance was reduced to 95% Monster death drops spawned with only 79% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: form III (Soresu) The following skill became untrainable if you tried to train it too early: high heels (turn 43) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 2820) The following skill became untrainable after a while: morning star (turn 15011) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 56901) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35977 Monster spawn increase reached its maximum at turn 98367 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2785575 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: gilt kinship (freq bonus 20) The monster species that spawned more often: spell gremlin (freq bonus 12) The monster species that spawned more often: garbage kinglet (freq bonus 36) The monster species that spawned more often: gorgochuck (freq bonus 8) The monster species that spawned more often: adverb substantiating (freq bonus 24) The monster species that spawned more often: blood stone (freq bonus 3) The monster species that spawned more often: gravity hound (freq bonus 48) The monster species that spawned more often: trap warp fungus (freq bonus 8) The monster species that spawned more often: brown mushroom patch (freq bonus 12) The monster species that spawned more often: loth rethread (freq bonus 10) The monster species that spawned more often: obowoman (freq bonus 18) The monster species that spawned more often: plumach (freq bonus 24) The monster species that spawned more often: slime vortex (freq bonus 5) The monster species that spawned more often: fatally tacet (freq bonus 30) The monster species that spawned more often: lava trove (freq bonus 10) The monster species that spawned more often: ocho-maru (freq bonus 8) The monster species that spawned more often: Harro (freq bonus 3) The monster species that spawned more often: Arne (freq bonus 6) The monster species that spawned more often: castle lighting (freq bonus 42) The monster species that spawned more often: conifer imposition venturing (freq bonus 32) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1) The monster trait that was more common: monsters who attack with antimatter (freq bonus 4) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 6) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 4) The monster species that never randomly spawned: brown growth The monster species that never randomly spawned: blue bear The monster species that never randomly spawned: hru The monster species that never randomly spawned: advanced gnome wizard The monster species that never randomly spawned: doily tarted The monster species that never randomly spawned: Olog-hai stonebleeder The monster species that never randomly spawned: master evil dragon The monster species that never randomly spawned: unisex infirmed The monster species that never randomly spawned: xeroc The monster species that never randomly spawned: checkrowed secreted locoed The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 19) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 10) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 496) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 8) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 4) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 14) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 8) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 13) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: dywypi stone (gray) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this trap was always invisible: permacurse trap The RNG hath decreed that this trap was generated more often: skillcap trap (freq bonus 9) Trap randomization happened for 1 in 795 traps Next attribute increase check would have come at turn 730 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having slow digestion (0) Your chance to block was 21% You had 1522 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Osiris, Obelisk and Ra Your deity was Obelisk The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (216) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of remove curse (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of healing (ATTACC PROTECC WHACC SUCC) scroll of mana (FUNGHI AND SPAGHETTI ALIO OLIO) scroll of phase door (THE STATUE OF AN ANGEL LOOKS LIKE AN ALIVE ANGEL) scroll of standard id (U FOKIENG SUK) scroll of cure (ERO ERO ERO ERO MUSHROOM MUSHROOM) * scroll of extra healing (EPSTEST EPS) * scroll of greater mana restoration (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) Spellbooks spellbook of healing (twisting) spellbook of resist sleep (enveloped) Potions * potion of water (clear) Wands wand of fire (diffuse) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (59 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (21 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest...