porkman, neutral male redguardian Priest ------ |....| |..d.| |..F@+ ------ [Porkman the Aspirant] St12 Dx11 Co12 In6 Wi11 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1560 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: fire resistance You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 31 Implant identification only worked 1 times out of 71 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 98% Ring drop chance was reduced to 47% Amulet drop chance was reduced to 82% Implant drop chance was reduced to 85% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 63% Tool drop chance was reduced to 78% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 63% of the time only The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: dart (turn 161) The following skill became untrainable if you tried to train it too early: searching (turn 836) The following skill became untrainable after a while: body spells (turn 49602) The following skill couldn't be trained before a certain turn number is reached: devices (turn 40799) Heavy curses were more common by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23492 Monster spawn increase reached its maximum at turn 106553 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1609625 The monster class that cannot be genocided was mimic The monster class that was spawned more often: gremlin (freq bonus 3) The monster species that spawned more often: nighthunter (freq bonus 12) The monster species that spawned more often: contaminated bug (freq bonus 8) The monster species that spawned more often: death slasher (freq bonus 12) The monster species that spawned more often: colorless mold (freq bonus 12) The monster species that spawned more often: shipment heroically dace reprogrammed unenforced (freq bonus 8) The monster species that spawned more often: Eddie (freq bonus 10) The monster species that spawned more often: spike stalk (freq bonus 16) The monster species that spawned more often: fenh sephirah (freq bonus 8) The monster species that spawned more often: nightly colony (freq bonus 48) The monster species that spawned more often: tretre fly (freq bonus 8) The monster species that spawned more often: wobbly jelly (freq bonus 5) The monster species that spawned more often: bossism sunnily (freq bonus 22) The monster species that spawned more often: opal mold (freq bonus 21) The monster species that spawned more often: sallowy prest coming nuanced (freq bonus 16) The monster species that spawned more often: moonish adoptive (freq bonus 8) The monster species that spawned more often: renting ganged graffiti (freq bonus 6) The monster species that spawned more often: ace of spades (freq bonus 12) The monster species that spawned more often: seven of clubs (freq bonus 20) The monster species that spawned more often: dimensional portal (freq bonus 12) The monster species that spawned more often: purported jowl reckon moose (freq bonus 12) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster species that never randomly spawned: Schmidts The monster species that never randomly spawned: eek ettin The monster species that never randomly spawned: Silvana The monster species that never randomly spawned: Detective Kaptain The monster species that never randomly spawned: unseen servant The monster species that never randomly spawned: Kristin The monster species that never randomly spawned: teacher shadow The monster species that never randomly spawned: balrog captain The monster species that never randomly spawned: river floozy The monster species that never randomly spawned: mousier conceiving asterisked The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: evil variant stone (gray) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 18) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 15) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 18) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 3) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 10) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 52) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 16) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 8) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this trap was always invisible: wereform trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 8) Trap randomization happened for 1 in 591 traps Next attribute increase check would have come at turn 1779 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having speed (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was Stephen Hawking The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (1059) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of magic mapping (COCKATRICE CORPSES ARE DELICIOUS) scroll of healing (DUBYA CHENEY SATAN) scroll of mana (OH YOU ANNOYER) scroll of phase door (CO APPESTUS) scroll of standard id (CITY OF EDIBLE BRAS) scroll of cure (SLASHEM EXTENDED WANTS YOU DEAD) * scroll of extra healing (MERCATOR MORI DEBET) * scroll of greater mana restoration (YNORI ERUP) Spellbooks spellbook of healing (pink) spellbook of detect monsters (apocryphic) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.