porkman, neutral male redguardian Priest ----- --...-- ......| |...@.| |..$.d| --...-- -.-|- [Porkman the Aspirant] St10 Dx11 Co12 In8 Wi15 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1480 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 35 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 21% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 70% Implant drop chance was reduced to 92% Monster death drops spawned with only 96% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 57) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 15) The following skill became untrainable after a while: high heels (turn 11376) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 26055) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65656 Monster spawn increase reached its maximum at turn 102506 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2231285 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: ultra-worm (freq bonus 20) The monster species that spawned more often: crystal warp fungus (freq bonus 6) The monster species that spawned more often: totally bad force fungus (freq bonus 9) The monster species that spawned more often: sorrel paunchy (freq bonus 12) The monster species that spawned more often: elder mantidragon (freq bonus 14) The monster species that spawned more often: zombie prostitute (freq bonus 8) The monster species that spawned more often: suppler tattletale autopsic gushy (freq bonus 6) The monster species that spawned more often: flying gelatinous cube (freq bonus 8) The monster species that spawned more often: house master (freq bonus 3) The monster species that spawned more often: weak guard (freq bonus 24) The monster species that spawned more often: unihorn trove (freq bonus 30) The monster species that spawned more often: kappa wizard (freq bonus 10) The monster species that spawned more often: bionic naga hatchling (freq bonus 24) The monster species that spawned more often: extremely ugly cat (freq bonus 12) The monster species that spawned more often: nerve crab (freq bonus 9) The monster species that spawned more often: secluded growth (freq bonus 4) The monster species that spawned more often: kopnel (freq bonus 9) The monster species that spawned more often: yeek (freq bonus 4) The monster species that spawned more often: rub hornster (freq bonus 18) The monster species that spawned more often: uncorroborated battlefield (freq bonus 12) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters that cuss (freq bonus 4) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 3) The monster trait that was more common: monsters with soldier dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 16) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 1) The monster species that never randomly spawned: little greek girl The monster species that never randomly spawned: highway cattle The monster species that never randomly spawned: wood bear The monster species that never randomly spawned: flailing aerobiology The monster species that never randomly spawned: young adult blue dragon The monster species that never randomly spawned: slaughtering troll The monster species that never randomly spawned: spider boy The monster species that never randomly spawned: webbing infixed The monster species that never randomly spawned: foredo abbotship The monster species that never randomly spawned: vapogre The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: dixplosion gloves (demolition gloves) The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: dayshift (thebes) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 7) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 15) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 6) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 9) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 12) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 40) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: fallout stone (gray) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: trashing trap (freq bonus 6) Trap randomization happened for 1 in 921 traps Next attribute increase check would have come at turn 171 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from drunken boxing (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seraphimon, Ophanimon and Cherubimon Your deity was Ophanimon The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (1344) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of identify (ZA WARUDO) scroll of healing (NOLIFEFORCE) scroll of mana (AVEZ VOUS DEJA LE FRANCAIS) scroll of phase door (ENSSICIBZ EDUDO) scroll of standard id (ZTORF) scroll of cure (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) * scroll of extra healing (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) * scroll of greater mana restoration (FORGETABOUTIT) Spellbooks spellbook of healing (thin) spellbook of knock (ochre) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.