porkman, neutral male redguardian Priest ---------------- |..............| -------## ##|.....----.....| |......,------ #,-.....| |.....| |.....|,|....|### ------ #,|..)..----.....| |.....|,|.....,,# |....|## #,|..............| |....{|,|....|#,# |>....,# #,-.-%------------ |.....|,|%...|#,# |....|,#### ####------,#,,,,,# ##### #-.-----,|....|#,## -|----,,,,####,,,|....|,##,##,# #,,,######,,,### ##------#,,# #,#######,,,,,,#,|....|,# #,## ###,,,,,,,,,,,,############,###### #,,,,# ######,#,|....|,# ,,,# ########,###,,,,,,,,,,,,,,,,,,,# ###-|- ###,.....|,###-|-.- #,# #############,#-.-|-- ...| ##|.....,#---..)---## #,# #,,.....| ..$..| ------##|........,### #,# ###|....| .......| |.......|,,,# #,# |....| |....$...| |.......|##,#####--.----- ------ |........| ---...--- #,,,,,,|.EKKK&| ---------- ----- ######,.K8(}K@X ##-.------ [Porkman the Adept] St7 Dx10 Co13 In5 Wi9 Ch9 PriRedMalNeu S5848 Dlvl:4 $72 HP0(129) Pw97(97) AC-6 MC2 Mov12 Sn0 Xp8/1379 Wt2178/1500 T2545 Held Burdened Latest messages You have a little trouble removing s - an uncursed rainbow potion {0}. The Keystone Kop swings his rubber hose. The Keystone Kop hits you! [-6 -> 14] Warning: HP low! The Kop Sergeant hits you! [-1 -> 13] Warning: HP low! Zuggtmoy shrieks. Zuggtmoy claws you! You hear the howling of the CwnAnnwn... [-6 -> 7] Warning: HP low! Zuggtmoy claws you! Your mummy wrapping is not affected. [-3 -> 4] Warning: HP low! Zuggtmoy claws you! Your pair of walking shoes named Lit Room rots further! You die... Your inventory Weapons a - a blessed +0 mace {12} q - an uncursed +0 orcish dagger {4} I - 14 uncursed +0 silver arrows {0} Armor b - a blessed +0 robe {16} c - a blessed rotted +2 small shield (being worn) {12} w - an uncursed +0 pair of bright cyan beauties called blue cyan spell crap fuck you {8} A - an uncursed +0 plate mail (being worn) {200} L - an uncursed +0 ring mail {100} Q - the blessed very rotted +3 pair of low boots named Lit Room (being worn) {4} W - an uncursed greased +0 mummy wrapping (being worn) {2} Comestibles J - an uncursed water moccasin corpse {150} O - 3 uncursed cream pies {0} Scrolls H - a cursed scroll of standard id {0} T - an uncursed scroll of standard id {0} Potions s - an uncursed potion of restore ability {0} x - an uncursed potion of full healing {0} Wands N - an uncursed wand of clone monster called ??make invis (0:8) {0} P - an uncursed wand of create horde (0:12) {0} X - a heavily cursed wand of summon undead (0:6) {0} Y - an uncursed wand of opening (0:1) {0} Tools k - an uncursed magic marker (0:54) {0} n - an uncursed +0 fishing pole {12} o - a cursed +0 spoon {1} y - an uncursed skeleton key {0} D - a cursed magic whistle {0} G - an uncursed sack called some sack {25} K - an uncursed magic flute (1:7) {0} M - an uncursed tin opener {0} R - a cursed partly used wax candle (1998) {0} V - an uncursed +3 pick-axe (alternate weapon; not wielded) {32} Iron balls E - an uncursed +0 quite heavy iron ball (weapon in hand) {1600} Contents of the sack called some sack: 7 uncursed cream pies {0} 4 cursed cream pies {0} an uncursed tin of spinach {0} 2 uncursed fortune cookies {0} 10 uncursed Pork Kebabs {0} an uncursed spore lichen corpse {20} a blessed sprig of wolfsbane {0} a blessed clove of garlic {0} 5 uncursed tripe rations {0} an uncursed potion of water {0} 2 potions of holy water {0} an uncursed spellbook of energy bolt (0:3) {0} an uncursed spellbook of create monster (2:3) {0} an uncursed spellbook of polymorph (4:2) {0} an uncursed finalized spellbook of cure hallucination (0:3) {0} a blessed spellbook of knock (5:5) {0} a blessed spellbook of healing (0:5) {0} a cursed scroll of extra healing {0} an uncursed scroll of proof armor called amy kicked my nutsack {0} an uncursed finalized scroll of scare monster called en fuck you up {0} an uncursed scroll of cure {0} 4 uncursed scrolls of mana {0} 2 uncursed scrolls of healing {0} a blessed finalized scroll of alter reality called alter reality {0} Final attributes You have transgressed Your alignment was -87 Your max alignment was 25 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 181 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 50 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 107 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 85% Potion drop chance was reduced to 92% Tool drop chance was reduced to 82% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 47% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: petkeeping (turn 1) The following skill became untrainable if you tried to train it too early: sexy flats (turn 1660) The following skill became untrainable after a while: occult spells (turn 67108) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 12918) Heavy curses were more common by 7% Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 67796 Monster spawn increase reached its maximum at turn 192366 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2027465 The monster class that cannot be genocided was dragon Today, this monster class was always generated invisible: trove The monster class that was spawned more often: elemental (freq bonus 27) The monster species that spawned more often: thick prostitute (freq bonus 180) The monster species that spawned more often: phase spider (freq bonus 204) The monster species that spawned more often: gain floored (freq bonus 336) The monster species that spawned more often: bright green devil (freq bonus 186) The monster species that spawned more often: putit (freq bonus 58) The monster species that spawned more often: drowned dead (freq bonus 114) The monster species that spawned more often: runoff warp fungus (freq bonus 116) The monster species that spawned more often: jes'sika (freq bonus 62) The monster species that spawned more often: brown mushroom (freq bonus 62) The monster species that spawned more often: wolfensteiner (freq bonus 62) The monster species that spawned more often: somatic bomb (freq bonus 124) The monster species that spawned more often: tangence manifold peppering blue (freq bonus 64) The monster species that spawned more often: costumed receiptor conciliate introversive (freq bonus 180) The monster species that spawned more often: bitchily allspice (freq bonus 112) The monster species that spawned more often: death dragonfly (freq bonus 168) The monster species that spawned more often: laten force patch (freq bonus 58) The monster species that spawned more often: giant albatross (freq bonus 120) The monster species that spawned more often: Bundle Nadja (freq bonus 174) The monster species that spawned more often: young water dragon (freq bonus 29) The monster species that spawned more often: ancient tempest (freq bonus 31) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 4) The monster trait that was more common: monsters that boast (freq bonus 3) The monster species that never randomly spawned: shallowest unassumingly monomial The monster species that never randomly spawned: Firhellor The monster species that never randomly spawned: rain-guessing dragon The monster species that never randomly spawned: pushed bathetically reding The monster species that never randomly spawned: tentacled atlantean The monster species that never randomly spawned: curare wasp The monster species that never randomly spawned: Weaponized Angel The monster species that never randomly spawned: magic-colored fungus The monster species that never randomly spawned: quartz penetrator The monster species that never randomly spawned: party colony The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: implant of prospering (realgar) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 12) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 82) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 19) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 11) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 3) The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 11) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 3) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: uncalled stone (gray) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: current shaft (freq bonus 1) Trap randomization happened for 1 in 42 traps Next attribute increase check would have come at turn 3099 Strength training was 50 Dexterity training was 43 Wisdom training was 14 Constitution training was 49 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having burnopathy (0) Your chance to block was 21% You had 924 points of nutrition remaining You aggravated monsters You were held by Zuggtmoy You regenerated mana You were extremely unlucky (-10) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Deckard Cain, Qual-Kehk and Geglash Your deity was Qual-Kehk The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. Qual-Kehk was extremely angry with you (12) You could not have safely prayed (947) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 11% 195% b - knock 1 matter 25% 85% c - cure hallucination 3 healing 17% 94% d - polymorph 6 body 98% 95% e - create monster 4 attack 90% 95% Techniques known in the end Name Level Status turn undead 8X LIMIT(0) blessing 8X LIMIT(0) spirituality check 8X LIMIT(0) appraisal 8 R LIMIT(47) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(1688) invoke deity 8 R LIMIT(0) Discoveries Weapons orcish dagger (crude dagger) Armor robe (black robe) bright cyan beauties called blue cyan spell crap fuck you (irregular boots) low boots (walking shoes) Scrolls scroll of alter reality called alter reality (RODNEYS TOWER AND OTHER SATANCHOPS TRASHED THE MORE PROMPTS) scroll of healing (DEFINITELY NOT THE ORACLE) scroll of mana (OUPH CHTHETHONIMEETHECHRINIA) scroll of phase door (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of standard id (YNORI ERUP) scroll of cure (I LONG TO SEE LYNN AND EMILY PLAY THIS GAME AGAIN) * scroll of extra healing (MORPH BALL) * scroll of greater mana restoration (DRIVING IT THEIR CART AWAY) scroll of proof armor called amy kicked my nutsack (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of stinking cloud called fuck you amy (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of tele level (APOKRAR DONENIGHT) scroll of teleportation called assassin's creed dagger up amy's bum (NOTHING IS FAKE) scroll of scare monster called en fuck you up (EN SNORING HEALTHITS LOWERED) Spellbooks spellbook of healing (armored) spellbook of knock (bronze) spellbook of cure hallucination (perceptive) spellbook of polymorph (red-hot) spellbook of create monster (flaming) spellbook of energy bolt (goofy) Potions * potion of water (clear) potion of healing (ethereal) potion of restore ability (rainbow) potion of full healing (finicky) Wands wand of clone monster called ??make invis (glistening) wand of create horde (rollover) wand of summon undead (diagonal) wand of opening (cyclic) Tools whistle called krap sack called some sack (bag) skeleton key (key) magic whistle (whistle) magic flute (flute) wax candle (candle) Gems gray stone called nonnasty 1 gray stone called ?health?manastone Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 4: <- You are here Voluntary challenges You eaten 19 times You eaten food with animal by-products 14 times You eaten meat 12 times You have communicated with the gods 8 times You prayed to the gods 1 time You hit with a wielded weapon 142 times You killed 87 monsters You read items or engraved 28 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Unskilled] (max Expert) (14 of 20) shield [Basic] (max Master) (76 of 160) body armor [Basic] (max Expert) (60 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (20 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Skilled] (max Grand Master) (188 of 540) petkeeping [Unskilled] (max Expert) (10 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (71 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (91 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (38 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) matter spells [Basic] (max Expert) (24 of 160) Goodbye porkman the Priest...