porkman, neutral male redguardian Priest --------- |........ |.......| |.......| .d@.....| |.......| --------- [Porkman the Aspirant] St8 Dx8 Co13 In8 Wi13 Ch9 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1430 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 16% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 93% Tool drop chance was reduced to 92% Food drop chance was reduced to 93% Monster death drops spawned with only 75% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: morning star (turn 17) The following skill became untrainable if you tried to train it too early: body armor (turn 507) The following skill became untrainable after a while: enchantment spells (turn 42884) The following skill couldn't be trained before a certain turn number is reached: mace (turn 65930) Heavy curses were more common by 29% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 112753 Monster spawn increase reached its maximum at turn 204911 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1962832 The monster class that cannot be genocided was jelly The monster class that was spawned more often: major demon (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 1) The monster species that spawned more often: staking photospheric (freq bonus 8) The monster species that spawned more often: takuhi (freq bonus 36) The monster species that spawned more often: edge bug (freq bonus 24) The monster species that spawned more often: tin man (freq bonus 7) The monster species that spawned more often: charming scratcher (freq bonus 8) The monster species that spawned more often: opal warp fungus (freq bonus 48) The monster species that spawned more often: armor trove (freq bonus 36) The monster species that spawned more often: citywide snooting estate (freq bonus 24) The monster species that spawned more often: sallowy prest coming nuanced (freq bonus 6) The monster species that spawned more often: nasty warp patch (freq bonus 32) The monster species that spawned more often: female samurai (freq bonus 8) The monster species that spawned more often: sweated legitimatize (freq bonus 24) The monster species that spawned more often: purchase head (freq bonus 16) The monster species that spawned more often: singing flying fish (freq bonus 18) The monster species that spawned more often: obligating based ragwort (freq bonus 6) The monster species that spawned more often: manaxplode spore (freq bonus 7) The monster species that spawned more often: purpur golem (freq bonus 10) The monster species that spawned more often: lurid hectogram (freq bonus 12) The monster species that spawned more often: ebony stalk (freq bonus 4) The monster species that spawned more often: adventurer force fungus (freq bonus 24) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 7) The monster trait that was more common: monsters that originate from dnethack (freq bonus 5) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 8) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 9) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster species that never randomly spawned: small locust The monster species that never randomly spawned: Melanie's hugging boot The monster species that never randomly spawned: glycogenic stalinist The monster species that never randomly spawned: inferno sentry The monster species that never randomly spawned: transubstantiation dysenteric The monster species that never randomly spawned: cornuchula The monster species that never randomly spawned: doctrine sanguine The monster species that never randomly spawned: trapping spirit The monster species that never randomly spawned: ancient italian The monster species that never randomly spawned: escalate clarence gonorrheal proximity The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 36) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 3) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 19) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 9) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 3) The RNG hath decreed that this item was generated more often: recurring spell loss stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 6) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 110) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 25) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this trap was always invisible: cut nutrition trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 6) Trap randomization happened for 1 in 197 traps Next attribute increase check would have come at turn 328 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were immune to sickness You had not decided on your sexuality yet You were prevented from having contamination resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Softness, Squeakiness and Loudness Your deity was Squeakiness The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (338) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 71% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of enchant armor (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of healing (GRAB EM BY THE PUSSY) scroll of mana (FIRE BIRD BELLE) scroll of phase door (RTFM) scroll of standard id (IN CASE OF DOUBT JUST ALWAYS GRADINA) scroll of cure (HOYO HOYO) * scroll of extra healing (NHQDB IS ACTUALLY KERIOQDB) * scroll of greater mana restoration (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) Spellbooks spellbook of healing (yellow-stained) spellbook of detect monsters (irresistible) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.