porkman, neutral male redguardian Priest --------- |.......| |..e..@.+ |....f..| -+------- [Porkman the Aspirant] St8 Dx5 Co13 In5 Wi12 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1400 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: double attacks You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 46% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 67% Armor drop chance was reduced to 96% Tool drop chance was reduced to 93% Food drop chance was reduced to 95% The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: sexy flats (turn 8) The following skill became untrainable if you tried to train it too early: paddle (turn 48) The following skill became untrainable after a while: lightsaber (turn 50543) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 56342) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26887 Monster spawn increase reached its maximum at turn 317587 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 579600 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: jelly (freq bonus 3) The monster species that spawned more often: static permamimic (freq bonus 24) The monster species that spawned more often: sounding sand (freq bonus 30) The monster species that spawned more often: Walduin (freq bonus 20) The monster species that spawned more often: Flo-ooo (freq bonus 15) The monster species that spawned more often: gazer (freq bonus 15) The monster species that spawned more often: Bolg (freq bonus 6) The monster species that spawned more often: hidden potato (freq bonus 18) The monster species that spawned more often: troglodyte henchman (freq bonus 10) The monster species that spawned more often: ratling (freq bonus 6) The monster species that spawned more often: yakuza member (freq bonus 4) The monster species that spawned more often: damaged arcadian avenger (freq bonus 28) The monster species that spawned more often: elder vampire (freq bonus 24) The monster species that spawned more often: black bishop (freq bonus 20) The monster species that spawned more often: dwarf (freq bonus 24) The monster species that spawned more often: revocable teared (freq bonus 16) The monster species that spawned more often: mist man (freq bonus 18) The monster species that spawned more often: dangerous uvuudaum (freq bonus 8) The monster species that spawned more often: knifold (freq bonus 7) The monster species that spawned more often: heck shrieker (freq bonus 20) The monster species that spawned more often: wallower scrimping (freq bonus 15) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster species that never randomly spawned: void monster The monster species that never randomly spawned: ski hammertoe The monster species that never randomly spawned: giant yellow scorpion The monster species that never randomly spawned: conscious patch The monster species that never randomly spawned: ranged eye The monster species that never randomly spawned: papier-mache cow The monster species that never randomly spawned: two-headed ogre The monster species that never randomly spawned: rogue captain The monster species that never randomly spawned: mana fly The monster species that never randomly spawned: unemployed define The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: spelldrain gloves (bise gloves) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 28) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 10) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 12) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 18) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 8) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 10) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 4) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 11) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 71) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: force stone (gray) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this trap was always invisible: skill loss trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 9) Trap randomization happened for 1 in 57 traps Next attribute increase check would have come at turn 1012 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having double attacks (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of SlimKirby, Lucahjin and The Dark Id Your deity was Lucahjin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (166) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of clouds (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of healing (YIK MECH SHEGOTH) scroll of mana (KRUIEMEDISYNE) scroll of phase door (STRIPE SORROW) scroll of standard id (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of cure (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) * scroll of extra healing (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) * scroll of greater mana restoration (AWAKED FASTLY) Spellbooks spellbook of healing (gun-shaped) spellbook of knock (stained) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.