porkman, neutral male redguardian Priest ------- |.....| |.(@f.| .....$| -.-.--- [Porkman the Aspirant] St10 Dx8 Co8 In6 Wi11 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1260 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here an uncursed statue of a fire trove {0}. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 136 Monsters only dropped their musable items with 28% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 78% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 67% Tool drop chance was reduced to 91% Food drop chance was reduced to 96% The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 80) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 1352) The following skill became untrainable after a while: protection spells (turn 58969) The following skill couldn't be trained before a certain turn number is reached: lance (turn 10590) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 24709 Monster spawn increase reached its maximum at turn 87193 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 421902 The monster class that cannot be genocided was golem The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: reflection exotic (freq bonus 14) The monster species that spawned more often: unfazed congratulating (freq bonus 24) The monster species that spawned more often: reinvestment leaking (freq bonus 24) The monster species that spawned more often: glib hand (freq bonus 5) The monster species that spawned more often: vivid star (freq bonus 24) The monster species that spawned more often: bagurom (freq bonus 8) The monster species that spawned more often: water ghost (freq bonus 28) The monster species that spawned more often: jiggly detonate (freq bonus 18) The monster species that spawned more often: bugbear attacker (freq bonus 8) The monster species that spawned more often: overdose coexisted (freq bonus 12) The monster species that spawned more often: sulfur patch (freq bonus 14) The monster species that spawned more often: ong sephirah (freq bonus 12) The monster species that spawned more often: minimizer reweighed (freq bonus 6) The monster species that spawned more often: mindist grue (freq bonus 8) The monster species that spawned more often: death-on-a-stick (freq bonus 24) The monster species that spawned more often: red starlit sky (freq bonus 18) The monster species that spawned more often: sst light (freq bonus 24) The monster species that spawned more often: redistribute outlive (freq bonus 10) The monster species that spawned more often: master stone dragon (freq bonus 8) The monster species that spawned more often: gnomish psi-jic (freq bonus 42) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 6) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 5) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster species that never randomly spawned: clay force patch The monster species that never randomly spawned: charcoal warp patch The monster species that never randomly spawned: proselyted menstruum The monster species that never randomly spawned: critic The monster species that never randomly spawned: purport yon abounded The monster species that never randomly spawned: mopingly operant prolapse The monster species that never randomly spawned: Teresa The monster species that never randomly spawned: sisterly aureole The monster species that never randomly spawned: alin cat The monster species that never randomly spawned: Armed Kop Kommissioner The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: bad equipment (crumb) The RNG hath decreed that this item was never generated: noob pollax ((null)) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 20) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 4) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 25) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 20) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 13) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 10) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 5) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 10) The RNG hath decreed that this item was generated more often: goldspell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 6) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this trap was always invisible: ragnarok trap The RNG hath decreed that this trap was generated more often: elm street trap (freq bonus 7) Trap randomization happened for 1 in 242 traps Next attribute increase check would have come at turn 332 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from being a stoned chiller (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ishtar, Filaha and Asmodeus Your deity was Filaha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (336) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of root password detection (EY REFLECT EFF INT) scroll of healing (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) scroll of mana (SUOMI MAINITTU TORILLA TAVATAAN) scroll of phase door (NEPHERIERI) scroll of standard id (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of cure (MY PRIVATE IS TENMETERS ACROSS) * scroll of extra healing (FPMAM) * scroll of greater mana restoration (FIRE IN THE ASS HOLE) Spellbooks spellbook of healing (unhealthy) spellbook of sleep (korean) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.