porkman, neutral male redguardian Priest ------+------.- |.............+ |............@| |............d# ..............| --------#----#- [Porkman the Aspirant] St6 Dx11 Co8 In4 Wi15 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1040 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: fear factor You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 18% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 92% Armor drop chance was reduced to 79% Tool drop chance was reduced to 63% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 13) The following skill became untrainable if you tried to train it too early: crossbow (turn 399) The following skill became untrainable after a while: dagger (turn 15110) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 47527) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 44337 Monster spawn increase reached its maximum at turn 158517 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 841555 The monster class that cannot be genocided was dragon The monster class that was spawned more often: arachnid or centipede (freq bonus 6) The monster species that spawned more often: disposable autodidactic bedlam rendezvousing (freq bonus 52) The monster species that spawned more often: consul (freq bonus 14) The monster species that spawned more often: notable patch (freq bonus 7) The monster species that spawned more often: crispy burner (freq bonus 32) The monster species that spawned more often: meddler pseudoclassical (freq bonus 48) The monster species that spawned more often: porter dementia vortex (freq bonus 14) The monster species that spawned more often: gunwale electrically (freq bonus 108) The monster species that spawned more often: distally disintegration (freq bonus 32) The monster species that spawned more often: color-changing laser (freq bonus 14) The monster species that spawned more often: 42 trove (freq bonus 16) The monster species that spawned more often: petty chimpanzee (freq bonus 81) The monster species that spawned more often: giant copper scorpio (freq bonus 14) The monster species that spawned more often: desexualization shantung loanable (freq bonus 88) The monster species that spawned more often: helpful squirrel (freq bonus 16) The monster species that spawned more often: spiller Olog-hai (freq bonus 22) The monster species that spawned more often: pit archer (freq bonus 36) The monster species that spawned more often: fieldstone revetment (freq bonus 11) The monster species that spawned more often: gangrenous wyrm (freq bonus 14) The monster species that spawned more often: frontal instruction grandpa (freq bonus 24) The monster species that spawned more often: great paralysator fly (freq bonus 20) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 24) The monster trait that was more common: monsters that count as minion (freq bonus 6) The monster trait that was more common: monsters with seduction dialogue (freq bonus 6) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 6) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 1) The monster species that never randomly spawned: Dislexiapater The monster species that never randomly spawned: myu The monster species that never randomly spawned: miley The monster species that never randomly spawned: surrounded rider The monster species that never randomly spawned: sepia stalk The monster species that never randomly spawned: shod churl The monster species that never randomly spawned: mood cube The monster species that never randomly spawned: SJW lawyer The monster species that never randomly spawned: Policeman Lieutenant The monster species that never randomly spawned: small orangutan The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 11) The RNG hath decreed that this item was generated more often: force stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 2) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 3) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 28) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 19) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 10) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 15) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 17) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 7) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 62) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this trap was always invisible: lootcut trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 1) Trap randomization happened for 1 in 313 traps Next attribute increase check would have come at turn 1095 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having an increased fear factor (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Boko Haram, The Taliban and The IS Your deity was The Taliban The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (200) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of taming (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) scroll of healing (KILLED BY MY SPOUSE FOR PLAYING THE PIANO) scroll of mana (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of phase door (STOP IN THE RACE SLIDE) scroll of standard id (REQUICO SIDES) scroll of cure (POKEDEX REGISTRATION COMPLETE) * scroll of extra healing (WET WITH WATER) * scroll of greater mana restoration (MANUALIRK GLEKNOW MIZK) Spellbooks spellbook of healing (gold) spellbook of resist sleep (glowing) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.