porkman, neutral male redguardian Priest ----- |...| |.@d+ +...| |$..| |...| ----- [Porkman the Aspirant] St7 Dx9 Co7 In6 Wi16 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1060 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: hallu party You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 305 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 40% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 26% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 14% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 85% Food drop chance was reduced to 81% The following skill could not be trained at all: flail The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: form I (Shii-Cho) The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: matter spells (turn 11) The following skill became untrainable if you tried to train it too early: sling (turn 62) The following skill became untrainable after a while: occult spells (turn 86940) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 41211) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27842 Monster spawn increase reached its maximum at turn 192122 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 9186606 The monster class that cannot be genocided was lizard The monster class that was spawned more often: Zouthern animal (freq bonus 5) The monster species that spawned more often: fragment (freq bonus 42) The monster species that spawned more often: transshipment rancidifying (freq bonus 28) The monster species that spawned more often: small thrower (freq bonus 16) The monster species that spawned more often: aqua kobold (freq bonus 48) The monster species that spawned more often: mud congregational unpacker lapidated downshift (freq bonus 24) The monster species that spawned more often: petty Tulani (freq bonus 42) The monster species that spawned more often: dark koala (freq bonus 12) The monster species that spawned more often: chucktaur (freq bonus 14) The monster species that spawned more often: steam troglodyte (freq bonus 32) The monster species that spawned more often: enraged shaman (freq bonus 14) The monster species that spawned more often: defiler (freq bonus 36) The monster species that spawned more often: metal crasher (freq bonus 16) The monster species that spawned more often: linefeed methodic (freq bonus 8) The monster species that spawned more often: T-hawk (freq bonus 36) The monster species that spawned more often: undead caveman (freq bonus 12) The monster species that spawned more often: western mistaught (freq bonus 42) The monster species that spawned more often: mini gremlin (freq bonus 18) The monster species that spawned more often: blearier establish (freq bonus 12) The monster species that spawned more often: energy witch (freq bonus 24) The monster species that spawned more often: level 55 enemy (freq bonus 24) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 1) The monster species that never randomly spawned: elder priest The monster species that never randomly spawned: large armor trove The monster species that never randomly spawned: finned faithfully coarsen The monster species that never randomly spawned: acid hound The monster species that never randomly spawned: banisher teacher The monster species that never randomly spawned: compressibility stearic The monster species that never randomly spawned: raucously oink hallmark demoralization The monster species that never randomly spawned: notable mushroom The monster species that never randomly spawned: amnesia stalk The monster species that never randomly spawned: flame turret The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 80) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 24) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 16) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 10) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this trap was always invisible: acid pit The RNG hath decreed that this trap was generated more often: shaft (freq bonus 5) Trap randomization happened for 1 in 531 traps Trap difficulty was increased by 18 Next attribute increase check would have come at turn 2114 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from hallu partying (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Hell Brides The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (86) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of scare monster (SNU QQQ) scroll of healing (ASHPD) scroll of mana (BOOBIE BLITZ) scroll of phase door (HANDS HIGHLY OR I SHOOTS) scroll of standard id (TEPER VY MERTVY) scroll of cure (MESSED AFTER RUSH AND WHIRLING) * scroll of extra healing (RIBBET) * scroll of greater mana restoration (WOPAK) Spellbooks spellbook of healing (patterned) spellbook of wizard lock (infinity plus one) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.