porkman, neutral male redguardian Priest ----------- .......f@.| |........`| |.......... ..........| ----------- [Porkman the Aspirant] St8 Dx8 Co16 In5 Wi17 Ch11 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1550 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 36 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 14% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 72% Tool drop chance was reduced to 85% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 55% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: attack spells (turn 1) The following skill became untrainable if you tried to train it too early: divination spells (turn 58) The following skill became untrainable after a while: shield (turn 28849) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 63645) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49950 Monster spawn increase reached its maximum at turn 116704 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1199156 The monster class that cannot be genocided was naga The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster species that spawned more often: Elena's combat boot (freq bonus 18) The monster species that spawned more often: azure patch (freq bonus 32) The monster species that spawned more often: czechire cat (freq bonus 108) The monster species that spawned more often: banishing jiminy (freq bonus 21) The monster species that spawned more often: crunchy mushroom (freq bonus 42) The monster species that spawned more often: itchies (freq bonus 27) The monster species that spawned more often: queen B (freq bonus 12) The monster species that spawned more often: half-life leech (freq bonus 12) The monster species that spawned more often: stalking bulette (freq bonus 14) The monster species that spawned more often: Katia (freq bonus 18) The monster species that spawned more often: contamination patch (freq bonus 32) The monster species that spawned more often: sand hunter (freq bonus 24) The monster species that spawned more often: yuki-onna (freq bonus 36) The monster species that spawned more often: trickster candidate (freq bonus 56) The monster species that spawned more often: rabbit (freq bonus 18) The monster species that spawned more often: bannik (freq bonus 6) The monster species that spawned more often: mines terror (freq bonus 30) The monster species that spawned more often: Nuclear Grigori (freq bonus 6) The monster species that spawned more often: young cyan dragon (freq bonus 48) The monster species that spawned more often: snowman (freq bonus 36) The monster trait that was more common: monsters whose attacks burn you (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 6) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 10) The monster species that never randomly spawned: petty slut with syphilis The monster species that never randomly spawned: sky gnome lord The monster species that never randomly spawned: flying gelatinous cube The monster species that never randomly spawned: Marike The monster species that never randomly spawned: viva golem The monster species that never randomly spawned: taker force patch The monster species that never randomly spawned: Domiel The monster species that never randomly spawned: typhon swopped annal The monster species that never randomly spawned: porter cursed stalk The monster species that never randomly spawned: meme stalk The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: implant of acceleration (empowering) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 13) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 13) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 23) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 10) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 6) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 54) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 96) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 1) Trap randomization happened for 1 in 838 traps Next attribute increase check would have come at turn 937 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Argentum The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (737) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of earth (NV4 DISP DLL BSOD) scroll of healing (ELF EXPLODE WHEN FALL) scroll of mana (LITTLE STRAWBERRY ME BABY) scroll of phase door (SUECHOL OGI ABS OLUTEN ULPEN) scroll of standard id (FIRE BIRD BELLE) scroll of cure (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) * scroll of extra healing (PUTIUS CONSIO) * scroll of greater mana restoration (TU HAI DEVIATO DAL PERCORSO MORTALE) Spellbooks spellbook of healing (indigo) spellbook of knock (preserved) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.