porkman, neutral male redguardian Priest -----+-+-- ..k......- |@d......| |........| |$.......| |........+ ---------- [Porkman the Aspirant] St13 Dx6 Co7 In8 Wi10 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1380 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: discount action You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 52% chance Book drop chance was reduced to 96% Amulet drop chance was reduced to 52% Implant drop chance was reduced to 87% Potion drop chance was reduced to 47% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 85% Food drop chance was reduced to 87% Monster death drops spawned with only 99% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: sling (turn 29) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 93) The following skill became untrainable after a while: devices (turn 40050) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 61496) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64862 Monster spawn increase reached its maximum at turn 155773 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 659264 The monster class that cannot be genocided was lizard The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: dream eater cat (freq bonus 30) The monster species that spawned more often: sludge golem (freq bonus 6) The monster species that spawned more often: invisible warp patch (freq bonus 7) The monster species that spawned more often: orange stalk (freq bonus 16) The monster species that spawned more often: giant germ (freq bonus 24) The monster species that spawned more often: sloppy spore (freq bonus 16) The monster species that spawned more often: shadow master (freq bonus 3) The monster species that spawned more often: titan (freq bonus 24) The monster species that spawned more often: parapet prounion (freq bonus 12) The monster species that spawned more often: olwolga (freq bonus 42) The monster species that spawned more often: harrowbark walker (freq bonus 8) The monster species that spawned more often: inimitably enrolled peroxiding (freq bonus 12) The monster species that spawned more often: asura (freq bonus 28) The monster species that spawned more often: drone patch (freq bonus 4) The monster species that spawned more often: Hermione Granger (freq bonus 7) The monster species that spawned more often: scrag (freq bonus 8) The monster species that spawned more often: adjacent knowingest (freq bonus 8) The monster species that spawned more often: black stalk (freq bonus 3) The monster species that spawned more often: super goblin (freq bonus 8) The monster species that spawned more often: marjorid (freq bonus 8) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 4) The monster species that never randomly spawned: zymoscope pedalled The monster species that never randomly spawned: undead naga hatchling The monster species that never randomly spawned: wand atrium merchantry manifesto The monster species that never randomly spawned: voltaic glimmer The monster species that never randomly spawned: huge pile of evasive coins The monster species that never randomly spawned: floating mimic The monster species that never randomly spawned: rogue horror The monster species that never randomly spawned: archer hippier The monster species that never randomly spawned: vortex battlemaster The monster species that never randomly spawned: uncommon orc The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: battery stone (gray) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 9) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 49) The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 27) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 19) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 11) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 5) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 5) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this trap was always invisible: elena trap The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 2) Trap randomization happened for 1 in 970 traps Next attribute increase check would have come at turn 634 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having phasing (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bickney, Corridor and Lockney Your deity was Corridor The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (157) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of identify (BLEEP BOOP BEEP) scroll of healing (HLY HLS) scroll of mana (UTOR COMPERIO) scroll of phase door (SKYED GNAWN) scroll of standard id (CUT ENEMY BY HAMME OR NAIL) scroll of cure (WUEICHWUEICH WUEICHWUEICH) * scroll of extra healing (YOU REALLY BECOME STRONGER) * scroll of greater mana restoration (FELLOW ELF STUNT IS MORE HITTING) Spellbooks spellbook of healing (nether) spellbook of detect monsters (stalking) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.