porkman, neutral male redguardian Priest ------ |.xx.. |..xx| |....| |....+ |@f..| ------ [Porkman the Aspirant] St9 Dx6 Co13 In8 Wi14 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1480 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: reflection You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 104 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 26 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 59% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 56% Wand drop chance was reduced to 93% Potion drop chance was reduced to 79% Tool drop chance was reduced to 82% Food drop chance was reduced to 83% Monster death drops spawned with only 89% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: devices (turn 54) The following skill became untrainable if you tried to train it too early: elemental spells (turn 333) The following skill became untrainable after a while: form I (Shii-Cho) (turn 13371) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 52599) Heavy curses were more common by 41% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 115391 Monster spawn increase reached its maximum at turn 242622 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1499662 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: nymph (freq bonus 1) The monster color that was spawned more often: yellow (freq bonus 4) The monster species that spawned more often: decaying mimic (freq bonus 18) The monster species that spawned more often: hushful cleated promptest ideal (freq bonus 10) The monster species that spawned more often: elona girl (freq bonus 16) The monster species that spawned more often: Beetle McNaughty (freq bonus 2) The monster species that spawned more often: scowl wirepuller (freq bonus 12) The monster species that spawned more often: psychic fungus (freq bonus 20) The monster species that spawned more often: chichi comedic (freq bonus 12) The monster species that spawned more often: nothronychus (freq bonus 52) The monster species that spawned more often: pustulent mushroom (freq bonus 30) The monster species that spawned more often: baby yellow dragon (freq bonus 9) The monster species that spawned more often: babelfish (freq bonus 2) The monster species that spawned more often: pack kobold (freq bonus 28) The monster species that spawned more often: underrated southward (freq bonus 12) The monster species that spawned more often: green missingno (freq bonus 4) The monster species that spawned more often: tmh muskmelon (freq bonus 5) The monster species that spawned more often: criminal garbage houses (freq bonus 48) The monster species that spawned more often: Shield Archon (freq bonus 10) The monster species that spawned more often: zruty (freq bonus 12) The monster species that spawned more often: freaked carp (freq bonus 4) The monster species that spawned more often: grim lich (freq bonus 9) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster species that never randomly spawned: somatic bomb The monster species that never randomly spawned: water wolf The monster species that never randomly spawned: dungeon fern The monster species that never randomly spawned: great cyan dragon The monster species that never randomly spawned: full nymph The monster species that never randomly spawned: voltaic glimmer The monster species that never randomly spawned: amnesia grue The monster species that never randomly spawned: coil gnomon consumption The monster species that never randomly spawned: comparing belling sleepwalker The monster species that never randomly spawned: Wang the Raalgon The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 41) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 40) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 19) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 11) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 25) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 62) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 14) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 4) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 7) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 14) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 33) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 52) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: elm street stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: blesscurse trap (freq bonus 8) Trap randomization happened for 1 in 730 traps Trap difficulty was increased by 38 Next attribute increase check would have come at turn 464 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Aeon and Unkulunkulu Your deity was Aeon The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (278) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of gold detection (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of healing (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) scroll of mana (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of phase door (DEHARK A SONE BHELL) scroll of standard id (TLASFO SENIL) scroll of cure (SEE IF I CARE) * scroll of extra healing (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) * scroll of greater mana restoration (EY WHICH FAELLTEN YOU) Spellbooks spellbook of healing (horrible) spellbook of resist poison (pink) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.