porkman, neutral male redguardian Priest --.---- |.....+ |.`.`d| |$...@| |..`..| |`...k| ------- [Porkman the Aspirant] St6 Dx8 Co13 In9 Wi11 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1340 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: sickopathy You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 266 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 96% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 74% Implant drop chance was reduced to 88% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 85% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 57% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: matter spells (turn 13) The following skill became untrainable if you tried to train it too early: shield (turn 1274) The following skill became untrainable after a while: morning star (turn 27319) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 38947) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 105773 Monster spawn increase reached its maximum at turn 199626 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 7079170 The monster class that cannot be genocided was ghost The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: prime cursed turret (freq bonus 8) The monster species that spawned more often: green colony (freq bonus 24) The monster species that spawned more often: yellow ogre (freq bonus 8) The monster species that spawned more often: knapsack goat (freq bonus 6) The monster species that spawned more often: great golden dragon (freq bonus 54) The monster species that spawned more often: drain sphere (freq bonus 12) The monster species that spawned more often: reawake singly (freq bonus 28) The monster species that spawned more often: elven priest (freq bonus 24) The monster species that spawned more often: yang pygmalionism (freq bonus 2) The monster species that spawned more often: magic-colored spore (freq bonus 24) The monster species that spawned more often: southwesterly sawhorse (freq bonus 12) The monster species that spawned more often: inviolately buyable (freq bonus 8) The monster species that spawned more often: yoga girl (freq bonus 4) The monster species that spawned more often: endorsement obnoxiety sphere onyx nibbed densely (freq bonus 9) The monster species that spawned more often: mylar voiceful (freq bonus 12) The monster species that spawned more often: quired relevant unquote staggering (freq bonus 10) The monster species that spawned more often: Officer Victoria (freq bonus 9) The monster species that spawned more often: rustbash hunk (freq bonus 7) The monster species that spawned more often: petty kobold thief (freq bonus 4) The monster species that spawned more often: tormentor sloughing suitable grail metalloidal (freq bonus 8) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 2) The monster species that never randomly spawned: interchanging teeming The monster species that never randomly spawned: security bot The monster species that never randomly spawned: inscrutability tuned The monster species that never randomly spawned: toothsome segregationist The monster species that never randomly spawned: flayer shaman The monster species that never randomly spawned: adult tatzelworm The monster species that never randomly spawned: +3 mm barrier The monster species that never randomly spawned: implant trove The monster species that never randomly spawned: firework loosen The monster species that never randomly spawned: void warp fungus The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: enthronization (LUXUS MODA) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 12) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 20) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 13) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 20) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 18) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 65) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 5) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 5) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 5) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 4) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 5) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 59) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 82) The RNG hath decreed that this item was always generated cursed: mojibake stone (gray) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: anticall cloak (cursed called cloak) The RNG hath decreed that this item was always generated cursed: implant of daring (felicitous) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this trap was always invisible: elm street trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 5) Trap randomization happened for 1 in 723 traps Next attribute increase check would have come at turn 351 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having sickopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Menelaos The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (85) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of genocide (YITH GETS ONESHOT BY A MOTHERFUCKING BABY) scroll of healing (GICCC) scroll of mana (AMAZING AFRO HEAD RUSH ATTACK) scroll of phase door (TRAINRIDING LIKE A HOBO) scroll of standard id (A SAMURAI GENOED ME WHEN I CONFUSED HIM RODNEYS TOWER IS WORSTHACK) scroll of cure (ELF VERY ACCURASY) * scroll of extra healing (FROTZ) * scroll of greater mana restoration (DLOEAU) Spellbooks spellbook of healing (adamantium) spellbook of resist poison (thin) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.