porkman, neutral male redguardian Priest ---------- |........ |...@.` |....f... |........` ---------- [Porkman the Aspirant] St6 Dx7 Co7 In6 Wi12 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1010 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: keen memory You could not have this property intrinsically: free action Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 20% Ring drop chance was reduced to 64% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 98% Tool drop chance was reduced to 63% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: whip (turn 1) The following skill became untrainable if you tried to train it too early: riding (turn 270) The following skill became untrainable after a while: lance (turn 64359) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 37318) Sticky curses were more common by 40% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15302 Monster spawn increase reached its maximum at turn 75463 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2677311 The monster class that cannot be genocided was blob The monster class that was spawned more often: naga (freq bonus 4) The monster species that spawned more often: ego dust elemental (freq bonus 48) The monster species that spawned more often: yeek (freq bonus 12) The monster species that spawned more often: supplement microsecond (freq bonus 7) The monster species that spawned more often: charcoal mushroom (freq bonus 8) The monster species that spawned more often: shadow master (freq bonus 16) The monster species that spawned more often: enhanced chicken (freq bonus 28) The monster species that spawned more often: accusatorially sustainable (freq bonus 24) The monster species that spawned more often: sepia wort (freq bonus 16) The monster species that spawned more often: Chaska's leather pump (freq bonus 6) The monster species that spawned more often: mind patch (freq bonus 24) The monster species that spawned more often: glassing penstock (freq bonus 36) The monster species that spawned more often: mac chemist (freq bonus 20) The monster species that spawned more often: martial arts assassin (freq bonus 18) The monster species that spawned more often: manufactory somnambulant (freq bonus 56) The monster species that spawned more often: giga jubjub bird (freq bonus 36) The monster species that spawned more often: hc beardfreak (freq bonus 27) The monster species that spawned more often: skeleton naga (freq bonus 28) The monster species that spawned more often: baby water dragon (freq bonus 15) The monster species that spawned more often: noroi (freq bonus 16) The monster species that spawned more often: casting spider (freq bonus 6) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters that move like grid bugs (freq bonus 1) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 4) The monster species that never randomly spawned: nolor rat The monster species that never randomly spawned: guatemala prehuman parasitic The monster species that never randomly spawned: interlocked semidetached The monster species that never randomly spawned: irk younker misfitted occlusal The monster species that never randomly spawned: zelomp The monster species that never randomly spawned: arrayed hightailing coitophobia The monster species that never randomly spawned: reweigh whited The monster species that never randomly spawned: Sing's plateau boot The monster species that never randomly spawned: photoplay precessing smarmiest underpriced The monster species that never randomly spawned: extract base The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: doorning stone (gray) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 14) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 39) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 14) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 13) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 36) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 62) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 8) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 19) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 5) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 26) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: gender trap (freq bonus 1) Trap randomization happened for 1 in 219 traps Next attribute increase check would have come at turn 345 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having keen memory (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ceipheid, the Lord of Nightmares and Shabranigdo Your deity was the Lord of Nightmares The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (364) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 86% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of enchant armor (PERQUE SON ELS MESTRES) scroll of healing (GOAL GOREST) scroll of mana (MOMOMO MELASOUT PEU PHRE) scroll of phase door (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of standard id (FAT PINK BLOB) scroll of cure (LEG TATTOO) * scroll of extra healing (I LONG TO SEE LYNN AND EMILY PLAY THIS GAME AGAIN) * scroll of greater mana restoration (ATTACK WITH NUGGEL DEFENCE FALL) Spellbooks spellbook of healing (light blue) spellbook of detect monsters (spacious) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.