porkman, neutral male redguardian Priest ------ |....+ |....| |.d... |..@.| ----+- [Porkman the Aspirant] St4 Dx6 Co7 In5 Wi6 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/900 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 173 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 6 Ring drop chance was reduced to 85% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 70% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 59% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: protection spells (turn 74) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1275) The following skill became untrainable after a while: javelin (turn 21946) The following skill couldn't be trained before a certain turn number is reached: implants (turn 47856) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59050 Monster spawn increase reached its maximum at turn 379990 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 550250 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: Conquest (freq bonus 120) The monster species that spawned more often: crusher snakeman (freq bonus 12) The monster species that spawned more often: virtue margrave (freq bonus 4) The monster species that spawned more often: bardiim (freq bonus 72) The monster species that spawned more often: fetch demon (freq bonus 18) The monster species that spawned more often: fomentation capmaker (freq bonus 15) The monster species that spawned more often: adult glowing dragon (freq bonus 10) The monster species that spawned more often: migo empress (freq bonus 10) The monster species that spawned more often: toxic spore (freq bonus 9) The monster species that spawned more often: sorehead analogically (freq bonus 21) The monster species that spawned more often: fugitive pixy (freq bonus 12) The monster species that spawned more often: Marenka (freq bonus 4) The monster species that spawned more often: female gargoyle (freq bonus 12) The monster species that spawned more often: defeated nacred unsubmissive propagating scruffier pilothouse (freq bonus 10) The monster species that spawned more often: graviton sphere (freq bonus 6) The monster species that spawned more often: blue blob (freq bonus 3) The monster species that spawned more often: lesser permamimic (freq bonus 3) The monster species that spawned more often: vago (freq bonus 4) The monster species that spawned more often: parallelogram dairymen (freq bonus 12) The monster species that spawned more often: giant stone crusher (freq bonus 30) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 8) The monster trait that was more common: monsters that are amorphous (freq bonus 24) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster species that never randomly spawned: hunger hulk The monster species that never randomly spawned: hurling gating The monster species that never randomly spawned: star ray The monster species that never randomly spawned: hibernal vortex The monster species that never randomly spawned: magic sphere The monster species that never randomly spawned: Mister Also Matte The monster species that never randomly spawned: lethe colony The monster species that never randomly spawned: rotted jelly The monster species that never randomly spawned: teal mold The monster species that never randomly spawned: water control girl The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 8) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 15) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 49) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 5) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 59) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: implant of avarice (adroit) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 6) Trap randomization happened for 1 in 465 traps Next attribute increase check would have come at turn 1017 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Thor The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (247) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of proof weapon (THERE IS NO SPOON) scroll of healing (DZIEWCZYNKA ZAMOCZENIA) scroll of mana (DYNA SOKO SUCK) scroll of phase door (RAN NEVERTHELESS SO WELL) scroll of standard id (HAKUNA MATATA) scroll of cure (HACKEM MUCHE) * scroll of extra healing (IGNITE IGNITION IMMOLATION) * scroll of greater mana restoration (JE SUIS COVFEFE) Spellbooks spellbook of healing (eternal) spellbook of sleep (disenchanted) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.