porkman, neutral male redguardian Priest ---------- |.....|..| ....d..$.| |...@....| -----.---- [Porkman the Aspirant] St10 Dx9 Co14 In7 Wi15 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1570 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: fire resistance You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 23 Monsters only dropped their musable items with 41% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 54% Wand drop chance was reduced to 80% Tool drop chance was reduced to 80% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: form VIII (Wedi) The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: form VII (Juyo) (turn 1) The following skill became untrainable if you tried to train it too early: riding (turn 13) The following skill became untrainable after a while: techniques (turn 38396) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 45476) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 175106 Monster spawn increase reached its maximum at turn 293966 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2405856 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: Lupin the Third (freq bonus 4) The monster species that spawned more often: purple ooze (freq bonus 24) The monster species that spawned more often: Anja's hugging boot (freq bonus 18) The monster species that spawned more often: elusive lich (freq bonus 20) The monster species that spawned more often: grinder (freq bonus 28) The monster species that spawned more often: predominating documentary (freq bonus 18) The monster species that spawned more often: god of starcraft universe (freq bonus 18) The monster species that spawned more often: wooden patch (freq bonus 10) The monster species that spawned more often: rat swarm (freq bonus 12) The monster species that spawned more often: tiger cub (freq bonus 8) The monster species that spawned more often: yellow mewlip (freq bonus 16) The monster species that spawned more often: Carina's profiled combat boot (freq bonus 10) The monster species that spawned more often: shard warp patch (freq bonus 36) The monster species that spawned more often: tear boomer (freq bonus 28) The monster species that spawned more often: gorgimaera (freq bonus 6) The monster species that spawned more often: adventurous wizard (freq bonus 36) The monster species that spawned more often: secret car (freq bonus 3) The monster species that spawned more often: bad spitter (freq bonus 20) The monster species that spawned more often: shotgun execution (freq bonus 8) The monster species that spawned more often: Lamaschtu (freq bonus 15) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 3) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster species that never randomly spawned: Lena's erotic lady shoe The monster species that never randomly spawned: sweet prostitute The monster species that never randomly spawned: magic spore The monster species that never randomly spawned: rainbow growth The monster species that never randomly spawned: mosaic memento The monster species that never randomly spawned: cuddle monster The monster species that never randomly spawned: agent black mold The monster species that never randomly spawned: micrograph click The monster species that never randomly spawned: blat The monster species that never randomly spawned: back pew The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 368) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 9) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 21) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 6) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 163) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 4) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 84) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this trap was always invisible: bad part trap The RNG hath decreed that this trap was generated more often: tempohunger trap (freq bonus 4) Trap randomization happened for 1 in 879 traps Trap difficulty was increased by 32 Next attribute increase check would have come at turn 743 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having mana regeneration (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of potion of urine, scroll of bullshit and wand of summon sexy girl Your deity was scroll of bullshit The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (501) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of identify (APOCALYPSE) scroll of healing (ELBIB YLOH) scroll of mana (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of phase door (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of standard id (LOELLEL IHR SPERRERFRITZES) scroll of cure (I R TEH UBER PWNZ0R) * scroll of extra healing (BOEHMIMIC) * scroll of greater mana restoration (IUSTIO QUE PIS) Spellbooks spellbook of healing (encased) spellbook of light (goofy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.