porkman, neutral male redguardian Priest . . . --f-.- |..@.| |..(.| |....| .....| |.dd.| ------ [Porkman the Aspirant] St7 Dx11 Co7 In8 Wi11 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1080 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: cold resistance You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 46 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 196 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 49% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 76% Weapon drop chance was reduced to 77% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: matter spells (turn 10) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 834) The following skill became untrainable after a while: riding (turn 35905) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 50203) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59678 Monster spawn increase reached its maximum at turn 199456 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1191394 The monster class that cannot be genocided was nemese The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: death leprechaun (freq bonus 3) The monster species that spawned more often: metallic ray (freq bonus 7) The monster species that spawned more often: jumping jellyfish (freq bonus 16) The monster species that spawned more often: reseating gravitative (freq bonus 4) The monster species that spawned more often: irresistible force fungus (freq bonus 4) The monster species that spawned more often: glued grossing ecotype (freq bonus 9) The monster species that spawned more often: depowered stalk (freq bonus 5) The monster species that spawned more often: doughnut brie deviated fluidize (freq bonus 64) The monster species that spawned more often: unsteady trove (freq bonus 2) The monster species that spawned more often: chemical mold (freq bonus 20) The monster species that spawned more often: chemistry teacher (freq bonus 30) The monster species that spawned more often: ploddingly habiliment (freq bonus 6) The monster species that spawned more often: vampire spawn (freq bonus 6) The monster species that spawned more often: drowzee (freq bonus 10) The monster species that spawned more often: basswood zinkify fiasco questioning (freq bonus 20) The monster species that spawned more often: arithmetician bridesmaid borage filmic spoilsman (freq bonus 6) The monster species that spawned more often: prole unsnapping diatom irresolutely (freq bonus 48) The monster species that spawned more often: couchantly granular clacked (freq bonus 14) The monster species that spawned more often: BSOD demon (freq bonus 18) The monster species that spawned more often: fantast maidenhood snorer (freq bonus 18) The monster trait that was more common: monsters that have trample attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster trait that was more common: monsters with nurse dialogue (freq bonus 10) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 4) The monster species that never randomly spawned: Pegasus The monster species that never randomly spawned: connection issues The monster species that never randomly spawned: dark spearwoman The monster species that never randomly spawned: energy wort The monster species that never randomly spawned: wrinkled mushroom patch The monster species that never randomly spawned: metal slime The monster species that never randomly spawned: smut orc The monster species that never randomly spawned: red hot ride The monster species that never randomly spawned: werestilettosandal The monster species that never randomly spawned: great bile wyrm The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 6) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 3) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 13) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 37) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 23) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 3) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 17) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 2) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 10) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 25) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 10) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this trap was always invisible: elm street trap The RNG hath decreed that this trap was generated more often: thai trap (freq bonus 35) Trap randomization happened for 1 in 722 traps Next attribute increase check would have come at turn 995 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Maradonna, Ms. Unfortunate Forest and Ms. Storm Your deity was Ms. Unfortunate Forest The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (282) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of enchant weapon (TUOE DISNI) scroll of healing (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) scroll of mana (GEEEEE) scroll of phase door (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) scroll of standard id (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of cure (CITY OF EDIBLE BRAS) * scroll of extra healing (STUPID K MEASURER TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) * scroll of greater mana restoration (OBI WAN CANOPY) Spellbooks spellbook of healing (thorny) spellbook of detect monsters (glittering) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.