porkman, neutral male redguardian Priest ----.----------- |....F.........| |..............| |..............| |..............| +...........@..| |.._.........d.| ---------------- [Porkman the Aspirant] St8 Dx5 Co10 In8 Wi14 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1280 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 117 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 43 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 31% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 98% Tool drop chance was reduced to 86% Food drop chance was reduced to 98% The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: lance (turn 1) The following skill became untrainable if you tried to train it too early: boomerang (turn 6) The following skill became untrainable after a while: two-weapon combat (turn 50005) The following skill couldn't be trained before a certain turn number is reached: knife (turn 14091) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12316 Monster spawn increase reached its maximum at turn 142606 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 489135 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: dark force girl (freq bonus 14) The monster species that spawned more often: crackwhore (freq bonus 12) The monster species that spawned more often: drugged girl (freq bonus 10) The monster species that spawned more often: pope (freq bonus 21) The monster species that spawned more often: death field eel (freq bonus 8) The monster species that spawned more often: fellatee whiny (freq bonus 24) The monster species that spawned more often: wounding prospering (freq bonus 42) The monster species that spawned more often: icicle piercer (freq bonus 15) The monster species that spawned more often: botanized backpack (freq bonus 8) The monster species that spawned more often: jiggly detonate (freq bonus 3) The monster species that spawned more often: blue nightmare (freq bonus 66) The monster species that spawned more often: disbelieving potato (freq bonus 30) The monster species that spawned more often: indigo force fungus (freq bonus 8) The monster species that spawned more often: black demon awgwa (freq bonus 4) The monster species that spawned more often: unstrung unpinned (freq bonus 16) The monster species that spawned more often: dim laser (freq bonus 6) The monster species that spawned more often: houndoom (freq bonus 6) The monster species that spawned more often: elder rainbow dragon (freq bonus 16) The monster species that spawned more often: Lynkhab (freq bonus 4) The monster species that spawned more often: colorful spore (freq bonus 12) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 6) The monster trait that was more common: monsters that originate from Elona (freq bonus 4) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 10) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 8) The monster species that never randomly spawned: demonic door The monster species that never randomly spawned: stardust colony The monster species that never randomly spawned: suck monster The monster species that never randomly spawned: pyrochuck The monster species that never randomly spawned: magma spirit The monster species that never randomly spawned: conscious mushroom The monster species that never randomly spawned: caracol dendrological The monster species that never randomly spawned: race quaker The monster species that never randomly spawned: unhandled exception The monster species that never randomly spawned: truant girl The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: pokelie gloves (rayductnay gloves) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 17) The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 14) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 3) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 19) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 2) Trap randomization happened for 1 in 649 traps Trap difficulty was increased by 29 Next attribute increase check would have come at turn 3571 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cheibriados, Beogh and Ashenzari Your deity was Beogh The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (119) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of enchant weapon (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of healing (GINOH DIVAD) scroll of mana (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of phase door (BAUACHYCH BAKAXICHYCH BAZABACHYCH) scroll of standard id (TYPE CHANGING BY SLATE) scroll of cure (SYMANTEC KILLS RANSOM ISDA) * scroll of extra healing (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) * scroll of greater mana restoration (WOE TO THE PLIERS) Spellbooks spellbook of healing (dripping) spellbook of sleep (corroded) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.