porkman, neutral male redguardian Priest --.--|- |.....| -....f+ |.$..@| ------- [Porkman the Aspirant] St8 Dx8 Co10 In6 Wi10 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1260 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: psi resistance You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 81% Wand drop chance was reduced to 90% Potion drop chance was reduced to 70% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 56% Tool drop chance was reduced to 76% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: two-handed sword (turn 310) The following skill became untrainable if you tried to train it too early: techniques (turn 36) The following skill became untrainable after a while: enchantment spells (turn 32748) The following skill couldn't be trained before a certain turn number is reached: mace (turn 35865) Sticky curses were more common by 10% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19086 Monster spawn increase reached its maximum at turn 92492 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1745910 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: arachnid or centipede (freq bonus 4) The monster species that spawned more often: Ujiblex (freq bonus 20) The monster species that spawned more often: barricade tower (freq bonus 24) The monster species that spawned more often: ore virus (freq bonus 112) The monster species that spawned more often: decay shitter (freq bonus 18) The monster species that spawned more often: consumed fire boar (freq bonus 84) The monster species that spawned more often: giant shark (freq bonus 10) The monster species that spawned more often: slaggy seaworthy (freq bonus 24) The monster species that spawned more often: undead horse (freq bonus 24) The monster species that spawned more often: misguided acoustical (freq bonus 6) The monster species that spawned more often: sensei yeek (freq bonus 24) The monster species that spawned more often: galling inoperable (freq bonus 40) The monster species that spawned more often: immobile growth (freq bonus 42) The monster species that spawned more often: bat (freq bonus 18) The monster species that spawned more often: Grey-elf rogue (freq bonus 60) The monster species that spawned more often: petty stained jelly (freq bonus 120) The monster species that spawned more often: piercoid (freq bonus 6) The monster species that spawned more often: extravator (freq bonus 48) The monster species that spawned more often: Arabella's high-heeled lady shoe (freq bonus 20) The monster species that spawned more often: Robin (freq bonus 16) The monster species that spawned more often: Arle Nadja (freq bonus 10) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 8) The monster species that never randomly spawned: wood elf ranger The monster species that never randomly spawned: sizzle naga The monster species that never randomly spawned: bnq$`.?"1D^nY.nehm:4$6N))n{(SrA6{M9\Zr The monster species that never randomly spawned: quadrennial sodden ratchet The monster species that never randomly spawned: amnesia mushroom The monster species that never randomly spawned: noncontrollably pate surprized undecided The monster species that never randomly spawned: skater woman The monster species that never randomly spawned: high mold The monster species that never randomly spawned: sawhorse morphinic The monster species that never randomly spawned: Jauffre The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: stormy cloak (storm coat) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 10) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 30) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 26) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 4) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 70) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 4) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 13) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 6) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 6) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 13) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 99) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: cloak of technicality (brick cloak) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: initialization stone (gray) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this trap was always invisible: nasty nation trap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 3) Trap randomization happened for 1 in 820 traps Next attribute increase check would have come at turn 1101 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having dimmopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eilistraee, Kiaransali and Lolth Your deity was Kiaransali The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (507) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of magic mapping (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) scroll of healing (DID YOU JUST ASSUME MY GENDER) scroll of mana (AURE ENTULUVA) scroll of phase door (SOO BAWLZ) scroll of standard id (HLLLLLLLGH WAS IST DAS DENN) scroll of cure (OLD HIT CONTINUE OR WILL LOSE CONTINUE) * scroll of extra healing (APONEUROSISPLANTARIS) * scroll of greater mana restoration (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) Spellbooks spellbook of healing (black-listed) spellbook of sleep (accusory) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (41 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.